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Difference between revisions of "User:Omagaalpha"

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(8 intermediate revisions by the same user not shown)
Line 11: Line 11:
 
have not double check constant though
 
have not double check constant though
  
=== Under my dwarf fortuness ===
+
= Under my dwarf fortuness =
  
 
==changes==
 
==changes==
Line 31: Line 31:
  
 
We suggest taking dwarves with these skills, but you can change these around however you like. Many players would prefer a weaponsmith/armorsmith to the fisherdwarf, for example.  
 
We suggest taking dwarves with these skills, but you can change these around however you like. Many players would prefer a weaponsmith/armorsmith to the fisherdwarf, for example.  
=Skills=
+
===Skills===
*1st dwarf
+
*Give to all Dwarf
**Proficient Miner
+
**Proficient Swimmer
 +
**Proficient Armor user
 +
**Proficient Axedwarf
 +
**Proficient Hammerdwarf
 +
**Proficient Macedwarf
 +
**Proficient Marksdwarf
 +
**Proficient Shield user
 +
**Proficient Speardwarf
 +
**Proficient Swordsdwarf
 +
**Proficient Wrestler
 +
 
 +
*1st dwarf- he admin of fortess in early start
 +
**Proficient Miner  
 +
**Proficient Persuader
 +
**Proficient Negotiator
 +
**Proficient Liar
 +
**Proficient Intimidator
 +
**Proficient Judge of intent
 
**Proficient Appraiser
 
**Proficient Appraiser
**Proficient Judge of intent
 
 
**Proficient Organizer
 
**Proficient Organizer
 
**Proficient Record keeper.
 
**Proficient Record keeper.
*Proficient Miner/Proficient Mason  
+
**Proficient Conversationalist
*Proficient Woodcutter/Proficient Carpenter  
+
**Proficient Comedian 
*Proficient Grower/Proficient Herbalist  
+
**Proficient Flatterer
*Proficient Mechanic/Proficient Building designer  
+
**Proficient Consoler 
*Proficient Fisherdwarf/Proficient Fish cleaner  
+
**Proficient Pacifier
*Proficient Brewer/Proficient Cook  
+
 
 +
*2nd dwarf
 +
**Proficient Miner
 +
**Proficient Mason  
 +
**Proficient Engraver
 +
**Proficient Building designer
 +
 
 +
*3rd dwarf
 +
**Proficient Woodcutter
 +
**Proficient Carpenter  
 +
**Proficient Bowyer
 +
 
 +
*4th dwarf
 +
**Proficient Grower
 +
**Proficient Herbalist
 +
**Proficient Fisherdwarf
 +
**Proficient Fish cleaner
 +
**Proficient Building designer
 +
**Proficient Animal dissector
 +
**Proficient Ambusher
 +
**Proficient Fish cleaner  
 +
**Proficient Trapper
 +
 +
 
 +
*5th dwarf
 +
**Proficient Mechanic
 +
**Proficient Building designer
 +
**Proficient Stone Crafter
 +
**Proficient Wood Crafter
 +
**Proficient Metal crafter
 +
**Proficient Bone Carver
 +
 
 +
*6th dwarf
 +
**Proficient Armorsmith
 +
**Proficient Furnace operator
 +
**Proficient Blacksmith
 +
**Proficient Weaponsmith
 +
**Proficient Wood Burner
 +
 
 +
*7th dwarf
 +
**Proficient Brewer
 +
**Proficient Cook
 +
**Proficient Grower
 +
**Proficient Butcher
 +
**Proficient Tanner
 +
 
 +
 
 +
 
 +
This stepup cost 3745 points for skills.
  
= Items =
+
=== Items ===
 
Stuff barrel always make 1 above number that has factors of 5
 
Stuff barrel always make 1 above number that has factors of 5
*2 copper picks
+
* 1 Anvil
* 2 battle axe
 
* 4 Anvil
 
 
* At least 100 pieces meat  
 
* At least 100 pieces meat  
** only use meat cost 2☼
+
** All meat so dwarf have variety
** 25 for each dwarve alchol
+
** 26 for each dwarve alchol
*25 plump helmet spawn  
+
*51 plump helmet spawn  
*10 pig tail seeds  
+
*51 pig tail seeds  
*10 rock nuts
+
*51 rock nuts
 +
*51 cave wheat seeds
 +
*51 sweet pod seeds
 +
*51 Dimple cup spawn for heck of it
 +
* iron anvil
 +
* 4 granite
 +
* 2 tower-cap logs
  
= Animals =
+
=== Animals ===
 
* 2 dogs
 
* 2 dogs
* 2 adams(my own creation
+
* 6 war dogs
* 2 war dogs
 
* 2 war adams
 
 
* no cats
 
* no cats

Latest revision as of 18:00, 31 January 2008

Memory editing might post discusion done more work lol

skills values[edit]

I hope this is right place but just found out that if subtrack 4 off skill number that you want to find you can change value skill higher then that. How I found it is after lookup total for that person I scroll up found values.

for 7 person value for user 10A6BE08 minining 10A6BCB8 pacifier 10A6BDF4

have not double check constant though

Under my dwarf fortuness[edit]

changes[edit]

  • Add another dog create adamatine bars, since program did like corspe tag to have ore in it
  • boost dog so harding kill can guard forteness better also so more 1 puppy at once round 1 to 5
  • dwarf -[CREATURE:DWARF]
    • [SPEED:1]
    • [MAXAGE:150:170]
    • [DAMBLOCK:900]
    • [NOEMOTION][NOEXERT][NOFEAR][NOSMELLYROT][WEBIMMUNE][FIREIMMUNE_SUPER]
    • [SWIMS_LEARNED][SWIM_SPEED:1]
    • my dwarves are not alcholic dependent :P
      • Think of add no drink and no food tag and no sleep tag to my so can more better

build[edit]

Should note right now I just copy off first forteness


We suggest taking dwarves with these skills, but you can change these around however you like. Many players would prefer a weaponsmith/armorsmith to the fisherdwarf, for example.

Skills[edit]

  • Give to all Dwarf
    • Proficient Swimmer
    • Proficient Armor user
    • Proficient Axedwarf
    • Proficient Hammerdwarf
    • Proficient Macedwarf
    • Proficient Marksdwarf
    • Proficient Shield user
    • Proficient Speardwarf
    • Proficient Swordsdwarf
    • Proficient Wrestler
  • 1st dwarf- he admin of fortess in early start
    • Proficient Miner
    • Proficient Persuader
    • Proficient Negotiator
    • Proficient Liar
    • Proficient Intimidator
    • Proficient Judge of intent
    • Proficient Appraiser
    • Proficient Organizer
    • Proficient Record keeper.
    • Proficient Conversationalist
    • Proficient Comedian
    • Proficient Flatterer
    • Proficient Consoler
    • Proficient Pacifier
  • 2nd dwarf
    • Proficient Miner
    • Proficient Mason
    • Proficient Engraver
    • Proficient Building designer
  • 3rd dwarf
    • Proficient Woodcutter
    • Proficient Carpenter
    • Proficient Bowyer
  • 4th dwarf
    • Proficient Grower
    • Proficient Herbalist
    • Proficient Fisherdwarf
    • Proficient Fish cleaner
    • Proficient Building designer
    • Proficient Animal dissector
    • Proficient Ambusher
    • Proficient Fish cleaner
    • Proficient Trapper


  • 5th dwarf
    • Proficient Mechanic
    • Proficient Building designer
    • Proficient Stone Crafter
    • Proficient Wood Crafter
    • Proficient Metal crafter
    • Proficient Bone Carver
  • 6th dwarf
    • Proficient Armorsmith
    • Proficient Furnace operator
    • Proficient Blacksmith
    • Proficient Weaponsmith
    • Proficient Wood Burner
  • 7th dwarf
    • Proficient Brewer
    • Proficient Cook
    • Proficient Grower
    • Proficient Butcher
    • Proficient Tanner


This stepup cost 3745 points for skills.

Items[edit]

Stuff barrel always make 1 above number that has factors of 5

  • 1 Anvil
  • At least 100 pieces meat
    • All meat so dwarf have variety
    • 26 for each dwarve alchol
  • 51 plump helmet spawn
  • 51 pig tail seeds
  • 51 rock nuts
  • 51 cave wheat seeds
  • 51 sweet pod seeds
  • 51 Dimple cup spawn for heck of it
  • iron anvil
  • 4 granite
  • 2 tower-cap logs

Animals[edit]

  • 2 dogs
  • 6 war dogs
  • no cats