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Difference between revisions of "User:Omagaalpha"
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* 1 Anvil | * 1 Anvil | ||
* At least 100 pieces meat | * At least 100 pieces meat | ||
− | ** | + | ** All meat so dwarf have variety |
** 26 for each dwarve alchol | ** 26 for each dwarve alchol | ||
*51 plump helmet spawn | *51 plump helmet spawn | ||
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* 4 granite | * 4 granite | ||
* 2 tower-cap logs | * 2 tower-cap logs | ||
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− | |||
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=== Animals === | === Animals === | ||
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* 6 war dogs | * 6 war dogs | ||
* no cats | * no cats | ||
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Latest revision as of 18:00, 31 January 2008
Memory editing might post discusion done more work lol
skills values[edit]
I hope this is right place but just found out that if subtrack 4 off skill number that you want to find you can change value skill higher then that. How I found it is after lookup total for that person I scroll up found values.
for 7 person value for user 10A6BE08 minining 10A6BCB8 pacifier 10A6BDF4
have not double check constant though
Under my dwarf fortuness[edit]
changes[edit]
- Add another dog create adamatine bars, since program did like corspe tag to have ore in it
- boost dog so harding kill can guard forteness better also so more 1 puppy at once round 1 to 5
- dwarf -[CREATURE:DWARF]
- [SPEED:1]
- [MAXAGE:150:170]
- [DAMBLOCK:900]
- [NOEMOTION][NOEXERT][NOFEAR][NOSMELLYROT][WEBIMMUNE][FIREIMMUNE_SUPER]
- [SWIMS_LEARNED][SWIM_SPEED:1]
- my dwarves are not alcholic dependent :P
- Think of add no drink and no food tag and no sleep tag to my so can more better
build[edit]
Should note right now I just copy off first forteness
We suggest taking dwarves with these skills, but you can change these around however you like. Many players would prefer a weaponsmith/armorsmith to the fisherdwarf, for example.
Skills[edit]
- Give to all Dwarf
- Proficient Swimmer
- Proficient Armor user
- Proficient Axedwarf
- Proficient Hammerdwarf
- Proficient Macedwarf
- Proficient Marksdwarf
- Proficient Shield user
- Proficient Speardwarf
- Proficient Swordsdwarf
- Proficient Wrestler
- 1st dwarf- he admin of fortess in early start
- Proficient Miner
- Proficient Persuader
- Proficient Negotiator
- Proficient Liar
- Proficient Intimidator
- Proficient Judge of intent
- Proficient Appraiser
- Proficient Organizer
- Proficient Record keeper.
- Proficient Conversationalist
- Proficient Comedian
- Proficient Flatterer
- Proficient Consoler
- Proficient Pacifier
- 2nd dwarf
- Proficient Miner
- Proficient Mason
- Proficient Engraver
- Proficient Building designer
- 3rd dwarf
- Proficient Woodcutter
- Proficient Carpenter
- Proficient Bowyer
- 4th dwarf
- Proficient Grower
- Proficient Herbalist
- Proficient Fisherdwarf
- Proficient Fish cleaner
- Proficient Building designer
- Proficient Animal dissector
- Proficient Ambusher
- Proficient Fish cleaner
- Proficient Trapper
- 5th dwarf
- Proficient Mechanic
- Proficient Building designer
- Proficient Stone Crafter
- Proficient Wood Crafter
- Proficient Metal crafter
- Proficient Bone Carver
- 6th dwarf
- Proficient Armorsmith
- Proficient Furnace operator
- Proficient Blacksmith
- Proficient Weaponsmith
- Proficient Wood Burner
- 7th dwarf
- Proficient Brewer
- Proficient Cook
- Proficient Grower
- Proficient Butcher
- Proficient Tanner
This stepup cost 3745 points for skills.
Items[edit]
Stuff barrel always make 1 above number that has factors of 5
- 1 Anvil
- At least 100 pieces meat
- All meat so dwarf have variety
- 26 for each dwarve alchol
- 51 plump helmet spawn
- 51 pig tail seeds
- 51 rock nuts
- 51 cave wheat seeds
- 51 sweet pod seeds
- 51 Dimple cup spawn for heck of it
- iron anvil
- 4 granite
- 2 tower-cap logs
Animals[edit]
- 2 dogs
- 6 war dogs
- no cats