v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d Talk:Material size"
Jump to navigation
Jump to search
m (moved Talk:Broken/40d\x3aMaterial size to 40d Talk:Material size: Fixing talk page name (420/738)) |
|
(One intermediate revision by one other user not shown) | |
(No difference)
|
Latest revision as of 21:49, 8 March 2010
Is the raw material requirement rounded up or down? What if it is less than 3? Javiskefka 18:36, 21 December 2007 (EST)
- Don't metal flasks have material size 1?--Another 06:28, 22 December 2007 (EST)
- A lot of items have lower than 3 material values. Material values are always rounded up, with a minimum of 3, for the purpose of making items, but when smelting metal items, the exact value is used for calculating, how much metal it'll yield. At least that what I've understood of the matter. Noctis 08:03, 22 December 2007 (EST)
- Testing indicates that values are rounded down, with a minimum of 1. So an object with a MATERIAL_SIZE of 4, like a shield, will require 1 bar.Fedor 03:31, 16 May 2008 (EDT)
- A lot of items have lower than 3 material values. Material values are always rounded up, with a minimum of 3, for the purpose of making items, but when smelting metal items, the exact value is used for calculating, how much metal it'll yield. At least that what I've understood of the matter. Noctis 08:03, 22 December 2007 (EST)