v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Herbalist"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (moved Talk:Broken/40d\x3aHerbalist to 40d Talk:Herbalist: Fixing talk page name (317/738))
 
(9 intermediate revisions by 7 users not shown)
Line 3: Line 3:
 
:
 
:
 
:Go read http://www.mediawiki.org/wiki/Help:Editing_pages#Editing_rules.2C_editing_conventions.2C_and_formatting and follow those directions man. This is a wiki Edit first. Verify facts later (if ever). --[[User:Ikkonoishi|Ikkonoishi]] 02:05, 7 March 2008 (EST)
 
:Go read http://www.mediawiki.org/wiki/Help:Editing_pages#Editing_rules.2C_editing_conventions.2C_and_formatting and follow those directions man. This is a wiki Edit first. Verify facts later (if ever). --[[User:Ikkonoishi|Ikkonoishi]] 02:05, 7 March 2008 (EST)
 +
 +
:: ;) Um, well.. i will just postpone the question of how much irony or insult is intended in your post and point out that calling a skill ''completely useless'' is a bit strong so i thought i d have more opinions on that first. --[[User:Koltom|Koltom]] 13:53, 7 March 2008 (EST)
 +
 +
::: having a herbalist is also useful if you want to grow surface plants, since you need to obtain the seeds first and traders don't always bring the kind of seeds you need. So if it gets completely useless, then only after you obtained enough seeds for any surface farming plots you want. --[[User:Syndic|Syndic]] 13:32, 13 March 2008 (EDT)
 +
::::: *squeeze in* um..which is why i wrote "and a source for seeds otherwise not obtainable" --[[User:Koltom|Koltom]] 23:22, 13 March 2008 (EDT)
 +
::::it never becomes completely useless. some of us never farm at all :) -[[User:Chariot|Chariot]] 14:26, 13 March 2008 (EDT)
 +
::::Personally, I find that herbalism is useful until my food supply overwhelms my population. At that point, none of the other food-generating methods are either. [[User:VengefulDonut|VengefulDonut]] 02:28, 14 March 2008 (EDT)
 +
 +
== More than one region ==
 +
 +
Koltom, care to explain your definition of a region? [[User:Shardok|Shardok]] 21:35, 2 September 2009 (UTC)
 +
 +
:Sure! I use the one the game uses ->"Region" as it says on embark. Whether you read that as showing '''a''' region (which, frankly, would be odd) or '''many''' regions, you end up with a max of '''1''' region to play on. And very slow then. --[[User:Koltom|Koltom]] 00:03, 3 September 2009 (UTC)
 +
::That almost caught me as well - [[region]] is as defined by one ascii tile on the Region map at embark.  Not at all the same as [[biome]], which is the correct term for this usage. --[[User:Albedo|Albedo]] 00:07, 3 September 2009 (UTC)

Latest revision as of 21:47, 8 March 2010

I would like to add a section "plant gathering can be a good food source early on, and a source for seeds otherwise not obtainable, but tends to be completely useless later in game unless you are in a biome where you can find Kobold Bulb or Valley herb. Objections? --Koltom 23:53, 6 March 2008 (EST)

What! Are you mad? That has to be the dumbest thing I have ever heard!
Go read http://www.mediawiki.org/wiki/Help:Editing_pages#Editing_rules.2C_editing_conventions.2C_and_formatting and follow those directions man. This is a wiki Edit first. Verify facts later (if ever). --Ikkonoishi 02:05, 7 March 2008 (EST)
;) Um, well.. i will just postpone the question of how much irony or insult is intended in your post and point out that calling a skill completely useless is a bit strong so i thought i d have more opinions on that first. --Koltom 13:53, 7 March 2008 (EST)
having a herbalist is also useful if you want to grow surface plants, since you need to obtain the seeds first and traders don't always bring the kind of seeds you need. So if it gets completely useless, then only after you obtained enough seeds for any surface farming plots you want. --Syndic 13:32, 13 March 2008 (EDT)
*squeeze in* um..which is why i wrote "and a source for seeds otherwise not obtainable" --Koltom 23:22, 13 March 2008 (EDT)
it never becomes completely useless. some of us never farm at all :) -Chariot 14:26, 13 March 2008 (EDT)
Personally, I find that herbalism is useful until my food supply overwhelms my population. At that point, none of the other food-generating methods are either. VengefulDonut 02:28, 14 March 2008 (EDT)

More than one region[edit]

Koltom, care to explain your definition of a region? Shardok 21:35, 2 September 2009 (UTC)

Sure! I use the one the game uses ->"Region" as it says on embark. Whether you read that as showing a region (which, frankly, would be odd) or many regions, you end up with a max of 1 region to play on. And very slow then. --Koltom 00:03, 3 September 2009 (UTC)
That almost caught me as well - region is as defined by one ascii tile on the Region map at embark. Not at all the same as biome, which is the correct term for this usage. --Albedo 00:07, 3 September 2009 (UTC)