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Difference between revisions of "Utility:Tweak/Core Modules"

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(New page: =Adjust Start= right Allows editing of starting dwarf count and starting points. Dwarf count can be 1 to 2147483647 (though I would suggest...)
 
m (moved User:Rick/Tweak/Core Modules to Utility:Tweak/Core Modules: move utilities to the utility namespace, for searching, indexing, etc)
 
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[[Category:Tweak]][[Category:Tweak Modules]]
 
=Adjust Start=
 
=Adjust Start=
  

Latest revision as of 20:16, 7 February 2010

Adjust Start[edit]

Dwarf Fortress Tweak Adjust Start.png

Allows editing of starting dwarf count and starting points. Dwarf count can be 1 to 2147483647 (though I would suggest no more than 20), and points can be 0 to 32767.

Enable Magma Buildings
[edit]

Enables magma buildings. This is a port of 0x517A5D's Enable Magma Buildings tool.

Heal[edit]

Tweak heal.png

Heals or hurts creature body parts.

When hurting a creature, if that creature does not ignore pain or wounds it will quickly die due to it.

Resume
[edit]

Resumes a suspended (frozen) process. This does not unfreeze games that have frozen due to instability or crashing, only if it was suspended by a Tweak module incorrectly.

This shouldn't happen if a module crashes out, but it is here as a helper just in case it does happen.

Run multiple times if one run didn't unfreeze the game.

This module is hidden by default.

Reveal[edit]

Reveals all allocated tiles on the map. If you want to reveal the entire map, the easiest way all tiles on the map is to go to the lowest Z level possible, then designate (and undesignate) the entire level for mining.

Warp[edit]

Allows warping (teleporting) of creatures, with various options.