v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d Talk:Pipe section"
Jump to navigation
Jump to search
(Pipe networks) |
m (moved Talk:Broken/40d\x3aPipe section to 40d Talk:Pipe section: Fixing talk page name (500/738)) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
Building pipes around the fortress to move water and magma safely ( hopefully ) would open up many new options and designs for players. Magma pipes would also vent invigorating steam occasionally.<br />Also, in my opinion, dwarfs should be able to move through pipe sections, as the pipes will be suspended from the ceiling, dug into the walls or even made into a part of the floor, looking very cool when covered with a grate.<br />The dwarfs also most certainly would really like to see glass pipes from rivers to allow fish to swim around the fort. ( Some would propably enjoy the fish heading to the chasm end of the pipe... )<br />--[[User:Karpatius|Karp]] 18:11, 20 July 2008 (EDT) | Building pipes around the fortress to move water and magma safely ( hopefully ) would open up many new options and designs for players. Magma pipes would also vent invigorating steam occasionally.<br />Also, in my opinion, dwarfs should be able to move through pipe sections, as the pipes will be suspended from the ceiling, dug into the walls or even made into a part of the floor, looking very cool when covered with a grate.<br />The dwarfs also most certainly would really like to see glass pipes from rivers to allow fish to swim around the fort. ( Some would propably enjoy the fish heading to the chasm end of the pipe... )<br />--[[User:Karpatius|Karp]] 18:11, 20 July 2008 (EDT) | ||
+ | |||
+ | :Maybe sometime, but not soon. Army arc goes first, then some other things. Blame Toady for not making DF Open Sauce. --[[User:Someone-else|Someone-else]] 21:32, 20 July 2008 (EDT) | ||
+ | ::Not blaming him, just voicing my idea and opinion. And I believe Dwarf Fortress wouldn't be quite what it is today if it were open source.--[[User:Karpatius|Karp]] 14:56, 23 July 2008 (EDT) | ||
+ | :I see another advantage to this: Pipes would take a lot less processing power to stimulate than the cellular automata that is fluid. Many of my fortresses have had underwater tunnels running half the map just to supply a well, and then elaborate downfeed systems and pressure regulation chambers to feed lower-level wells from those without flooding. I've experimented with ultra-flooders that could dump so much water even onto the surface as to kill everything in a given area, but the supply systems are so huge they lag the game severely. [[User:Vyl|Vyl]] 20:04, 31 May 2009 (UTC) |
Latest revision as of 21:50, 8 March 2010
Building pipes around the fortress to move water and magma safely ( hopefully ) would open up many new options and designs for players. Magma pipes would also vent invigorating steam occasionally.
Also, in my opinion, dwarfs should be able to move through pipe sections, as the pipes will be suspended from the ceiling, dug into the walls or even made into a part of the floor, looking very cool when covered with a grate.
The dwarfs also most certainly would really like to see glass pipes from rivers to allow fish to swim around the fort. ( Some would propably enjoy the fish heading to the chasm end of the pipe... )
--Karp 18:11, 20 July 2008 (EDT)
- Maybe sometime, but not soon. Army arc goes first, then some other things. Blame Toady for not making DF Open Sauce. --Someone-else 21:32, 20 July 2008 (EDT)
- Not blaming him, just voicing my idea and opinion. And I believe Dwarf Fortress wouldn't be quite what it is today if it were open source.--Karp 14:56, 23 July 2008 (EDT)
- I see another advantage to this: Pipes would take a lot less processing power to stimulate than the cellular automata that is fluid. Many of my fortresses have had underwater tunnels running half the map just to supply a well, and then elaborate downfeed systems and pressure regulation chambers to feed lower-level wells from those without flooding. I've experimented with ultra-flooders that could dump so much water even onto the surface as to kill everything in a given area, but the supply systems are so huge they lag the game severely. Vyl 20:04, 31 May 2009 (UTC)