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Difference between revisions of "Utility Talk:For Each Tile"
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--[[User:Madcatuk|Madcatuk]] 09:29, 16 August 2008 (EDT) | --[[User:Madcatuk|Madcatuk]] 09:29, 16 August 2008 (EDT) | ||
:I can look into it for next release. Should consist of only really minor changes, and some searching for the memory addresses that no one used previously in other utilities. --[[User:Exponent|Exponent]] 20:15, 19 August 2008 (EDT) | :I can look into it for next release. Should consist of only really minor changes, and some searching for the memory addresses that no one used previously in other utilities. --[[User:Exponent|Exponent]] 20:15, 19 August 2008 (EDT) | ||
+ | |||
+ | == Holy shit == | ||
+ | |||
+ | I hadn't seen this before, awesome module! —[[User:Rick|Rick]] 16:52, 27 August 2008 (EDT) | ||
+ | :Thanks for the compliment, and thanks even more for Tweak and the source code for Reveal, as I wouldn't have been inspired without those two elements. —[[User:Exponent|Exponent]] 16:54, 29 August 2008 (EDT) | ||
+ | |||
+ | == working in 40d... == | ||
+ | |||
+ | hey, this is pretty much the only tool i ever use for DF, but i cant get it working for 40d, and i dont understand what i am supposed to do with the code stuff on the main page to get it up and running. i get a box telling me that for each tile "threw and exception." if you want i can send you all the other stuff it vomits out at me, as it has a little list. | ||
+ | |||
+ | == Making tiles walls again? == | ||
+ | |||
+ | All right, been using FET for a couple days now, really liking it. Just one thing I'm wondering: Is it possible to change a given tile into a solid wall (preferably natural)? | ||
+ | |||
+ | That is, I played around with make_open_space and make_chasm... and now I want to make those tiles solid again. [[User:ChocoHearts|ChocoHearts]] 00:50, 5 March 2009 (EST) | ||
+ | |||
+ | You would probably have to recreate the walls/floors with a custom operations set. I just added some examples on mass tile editing, read the examples "Get tile info" and "set tile info" and see if that helps. [[User:Orbcontrol|Orbcontrol]] 19:26, 9 September 2009 (UTC) | ||
+ | |||
+ | == Feature request == | ||
+ | |||
+ | Would it be possible to add functions for dump/forbid/melt/hiding items in a tile? or is it handled too differently from other designations? | ||
+ | I want to create an operations set that checks if a tile is outdoors, then forbids everything on it. [[User:Orbcontrol|Orbcontrol]] 19:43, 9 September 2009 (UTC) | ||
+ | |||
+ | == Bug == | ||
+ | |||
+ | In 40d, I can use ForEachTile scripts to do a lot of great mass designation. Unfortunately, dwarves ignore the designations unless I redesignate a tile within the game. Then they proceed to dig designated tiles within maybe a 30 tile radius. Is this the intended behavior? |
Latest revision as of 20:15, 7 February 2010
compatibility[edit]
is there any info on ways to get this utility to work on 39c or plans to make it 39c compatible? --Madcatuk 09:29, 16 August 2008 (EDT)
- I can look into it for next release. Should consist of only really minor changes, and some searching for the memory addresses that no one used previously in other utilities. --Exponent 20:15, 19 August 2008 (EDT)
Holy shit[edit]
I hadn't seen this before, awesome module! —Rick 16:52, 27 August 2008 (EDT)
- Thanks for the compliment, and thanks even more for Tweak and the source code for Reveal, as I wouldn't have been inspired without those two elements. —Exponent 16:54, 29 August 2008 (EDT)
working in 40d...[edit]
hey, this is pretty much the only tool i ever use for DF, but i cant get it working for 40d, and i dont understand what i am supposed to do with the code stuff on the main page to get it up and running. i get a box telling me that for each tile "threw and exception." if you want i can send you all the other stuff it vomits out at me, as it has a little list.
Making tiles walls again?[edit]
All right, been using FET for a couple days now, really liking it. Just one thing I'm wondering: Is it possible to change a given tile into a solid wall (preferably natural)?
That is, I played around with make_open_space and make_chasm... and now I want to make those tiles solid again. ChocoHearts 00:50, 5 March 2009 (EST)
You would probably have to recreate the walls/floors with a custom operations set. I just added some examples on mass tile editing, read the examples "Get tile info" and "set tile info" and see if that helps. Orbcontrol 19:26, 9 September 2009 (UTC)
Feature request[edit]
Would it be possible to add functions for dump/forbid/melt/hiding items in a tile? or is it handled too differently from other designations? I want to create an operations set that checks if a tile is outdoors, then forbids everything on it. Orbcontrol 19:43, 9 September 2009 (UTC)
Bug[edit]
In 40d, I can use ForEachTile scripts to do a lot of great mass designation. Unfortunately, dwarves ignore the designations unless I redesignate a tile within the game. Then they proceed to dig designated tiles within maybe a 30 tile radius. Is this the intended behavior?