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Difference between revisions of "40d Talk:Gremlin"
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:They did in the old version, but I think they don't even spawn in the new version. I remember Toady saying he wanted to bring the gremlins back, along with other improvements to chasm civilization(s).--[[User:Maximus|Maximus]] 01:42, 15 November 2008 (EST) | :They did in the old version, but I think they don't even spawn in the new version. I remember Toady saying he wanted to bring the gremlins back, along with other improvements to chasm civilization(s).--[[User:Maximus|Maximus]] 01:42, 15 November 2008 (EST) | ||
+ | |||
+ | :: I saw a gremlin in my current fortress (40d), but I haven't seen him pulling any lever. But he was not next to my levers before I killed him, so I can tell you if they still do that. [[User:Timst|Timst]] 03:11, 15 November 2008 (EST) | ||
+ | |||
+ | :::Confirmed. I've seen an annoyingly large number of gremlins wandering around; they were given names (along with the dozen or so cave-swallowmen nearby in the chasm) by the dwarves, which spammed me half to death with messages akin to "THE DWARVES HAVE GIVEN A RESIDENT _______ THE NAME _______." | ||
+ | |||
+ | :::No evidence of lever-pulling or other mischief; however, they do have a nasty tendancy to scare the hell out of any dwarves that wander by to get a drink. (There were three or four immediately visible ones when I checked the {{k|u}}nits screen; I don't know how many more might have been hiding in the other hidden features.) ~ [[User:Midna|Midna]] 03:38, 5 December 2008 (EST) | ||
+ | |||
+ | :::UPDATE! Modifying drow into the game using elves as a template provided interesting results. In fact, due to the ability to bring pretty much any tameable animal with them from embark, I ended up bringing a gremlin with me. | ||
+ | :::This is where the fun started. | ||
+ | :::It ''seems'' that any sentient creature which is used as a pet is '''usable as one of your units.''' The gremlin popped up with the a name and the title "Gremlin Ambusher," which leads me to believe that it was capable of working. I didn't get to test it, though. And for all intents and purposes, it seems as though I'd started with eight units, though I noted a few odd things. (If I recall correctly, it didn't have preferences due to not having an entity associated with it.) You could view the thoughts, though, which was an interesting feature. | ||
+ | :::This was discovered in 40d, and as such I suggest more testing. ~ [[User:Midna|Midna]] 04:09, 1 February 2009 (EST) | ||
+ | |||
+ | ==Mischief== | ||
+ | I just did a test embark near a chasm, dug a tunnel up to a Gremlin's chamber, built a lever, linked it to a door, then opened up the chamber. The gremlin just kept milling around, occasionally walking across the lever, but never once actually touched it. --[[User:Quietust|Quietust]] 17:47, 25 January 2010 (UTC) | ||
+ | |||
+ | == Gremlins confirmed in Dwarf Fortress Talk 3 == | ||
+ | |||
+ | In Talk 3, the Toady One has confirmed that gremlins will return in full force and be able to pull levers. The way he talked about it, they may not have been able to before. -[[Special:Contributions/166.20.24.145|166.20.24.145]] 22:20, 19 October 2009 (UTC) | ||
+ | :My fort is in a chasm with several gremlins about and twice now i have had the 'Something has pulled a lever!' message. Running 40d16.--[[User:MLegion|MLegion]] 11:54, 27 November 2009 (UTC) | ||
+ | ::I have a chasm on my current map that contain gremlins as well (version 40d16), two of which have so far been named. I have not, however, had any lever-pulling incidents. I suppose it is likely due to the fact that the chasm is sealed (doesn’t break the surface and I’ve walled off any underground breaches) which would mean that the little critters can’t find a path to a lever (they are all in the chasm). What I would really like to know is if they are captured and tamed, will they still do this? (I have a ‘thing’ for capturing and taming unusual critters for breeding purposes.) --[[User:Frewfrux|Frewfrux]] 18:23, 27 November 2009 (UTC) | ||
+ | :::Since they have [trapavoid] i made a trapped corridor and then collapsed a ceiling tile and let the dust knock them out to capture one, had him tamed for 4 years now and he hasn't pulled a single lever (or been adopted even though he is marked as available) --[[User:MLegion|MLegion]] 14:05, 5 December 2009 (UTC) | ||
+ | :::OK suddenly I got the announcement 'The dwarves have given a resident stray gremlin the name Logem Akrullitast' and now the gremlin shows up in the unit list as hostile, even though he was just standing around in my meeting area, I built cage traps around him and collapsed a ceiling tile on him when he stepped on one and re-caught him. He shows up as friendly in the v-menu and cannot apparently be tamed again so I have no idea whats up. Also he doesn't show up in the stocks menu under animals anymore either adopted or available.--[[User:MLegion|MLegion]] 15:23, 5 December 2009 (UTC) | ||
+ | :::Just noticed 3 (formerly) locked doors near where my gremlin was hanging out are marked as having been used by an intruder, perhaps his walking through locked doors causes him to be marked as hostile?--[[User:MLegion|MLegion]] 15:35, 5 December 2009 (UTC) | ||
+ | |||
+ | Would Anyone mind having this article rated D for Dwarf and adding in references to the Gremlins movies and perhaps some things like that? After all, we don't know where they come from.... It could very well be from a cute little fury creature who got water on him and ate after midnight.... | ||
+ | [[Special:Contributions/76.243.186.143|76.243.186.143]] 21:43, 26 January 2010 (UTC)Truean |
Latest revision as of 15:19, 8 March 2010
Possible verification for gremlins pulling levers -- they have the [MISCHIEVIOUS] flag, unlike any other creature. --Corona688 01:26, 15 November 2008 (EST)
- They did in the old version, but I think they don't even spawn in the new version. I remember Toady saying he wanted to bring the gremlins back, along with other improvements to chasm civilization(s).--Maximus 01:42, 15 November 2008 (EST)
- I saw a gremlin in my current fortress (40d), but I haven't seen him pulling any lever. But he was not next to my levers before I killed him, so I can tell you if they still do that. Timst 03:11, 15 November 2008 (EST)
- Confirmed. I've seen an annoyingly large number of gremlins wandering around; they were given names (along with the dozen or so cave-swallowmen nearby in the chasm) by the dwarves, which spammed me half to death with messages akin to "THE DWARVES HAVE GIVEN A RESIDENT _______ THE NAME _______."
- No evidence of lever-pulling or other mischief; however, they do have a nasty tendancy to scare the hell out of any dwarves that wander by to get a drink. (There were three or four immediately visible ones when I checked the units screen; I don't know how many more might have been hiding in the other hidden features.) ~ Midna 03:38, 5 December 2008 (EST)
- UPDATE! Modifying drow into the game using elves as a template provided interesting results. In fact, due to the ability to bring pretty much any tameable animal with them from embark, I ended up bringing a gremlin with me.
- This is where the fun started.
- It seems that any sentient creature which is used as a pet is usable as one of your units. The gremlin popped up with the a name and the title "Gremlin Ambusher," which leads me to believe that it was capable of working. I didn't get to test it, though. And for all intents and purposes, it seems as though I'd started with eight units, though I noted a few odd things. (If I recall correctly, it didn't have preferences due to not having an entity associated with it.) You could view the thoughts, though, which was an interesting feature.
- This was discovered in 40d, and as such I suggest more testing. ~ Midna 04:09, 1 February 2009 (EST)
Mischief[edit]
I just did a test embark near a chasm, dug a tunnel up to a Gremlin's chamber, built a lever, linked it to a door, then opened up the chamber. The gremlin just kept milling around, occasionally walking across the lever, but never once actually touched it. --Quietust 17:47, 25 January 2010 (UTC)
Gremlins confirmed in Dwarf Fortress Talk 3[edit]
In Talk 3, the Toady One has confirmed that gremlins will return in full force and be able to pull levers. The way he talked about it, they may not have been able to before. -166.20.24.145 22:20, 19 October 2009 (UTC)
- My fort is in a chasm with several gremlins about and twice now i have had the 'Something has pulled a lever!' message. Running 40d16.--MLegion 11:54, 27 November 2009 (UTC)
- I have a chasm on my current map that contain gremlins as well (version 40d16), two of which have so far been named. I have not, however, had any lever-pulling incidents. I suppose it is likely due to the fact that the chasm is sealed (doesn’t break the surface and I’ve walled off any underground breaches) which would mean that the little critters can’t find a path to a lever (they are all in the chasm). What I would really like to know is if they are captured and tamed, will they still do this? (I have a ‘thing’ for capturing and taming unusual critters for breeding purposes.) --Frewfrux 18:23, 27 November 2009 (UTC)
- Since they have [trapavoid] i made a trapped corridor and then collapsed a ceiling tile and let the dust knock them out to capture one, had him tamed for 4 years now and he hasn't pulled a single lever (or been adopted even though he is marked as available) --MLegion 14:05, 5 December 2009 (UTC)
- OK suddenly I got the announcement 'The dwarves have given a resident stray gremlin the name Logem Akrullitast' and now the gremlin shows up in the unit list as hostile, even though he was just standing around in my meeting area, I built cage traps around him and collapsed a ceiling tile on him when he stepped on one and re-caught him. He shows up as friendly in the v-menu and cannot apparently be tamed again so I have no idea whats up. Also he doesn't show up in the stocks menu under animals anymore either adopted or available.--MLegion 15:23, 5 December 2009 (UTC)
- Just noticed 3 (formerly) locked doors near where my gremlin was hanging out are marked as having been used by an intruder, perhaps his walking through locked doors causes him to be marked as hostile?--MLegion 15:35, 5 December 2009 (UTC)
- I have a chasm on my current map that contain gremlins as well (version 40d16), two of which have so far been named. I have not, however, had any lever-pulling incidents. I suppose it is likely due to the fact that the chasm is sealed (doesn’t break the surface and I’ve walled off any underground breaches) which would mean that the little critters can’t find a path to a lever (they are all in the chasm). What I would really like to know is if they are captured and tamed, will they still do this? (I have a ‘thing’ for capturing and taming unusual critters for breeding purposes.) --Frewfrux 18:23, 27 November 2009 (UTC)
Would Anyone mind having this article rated D for Dwarf and adding in references to the Gremlins movies and perhaps some things like that? After all, we don't know where they come from.... It could very well be from a cute little fury creature who got water on him and ate after midnight.... 76.243.186.143 21:43, 26 January 2010 (UTC)Truean