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Difference between revisions of "40d Talk:Z-axis"
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m (Talk:Z-Axis moved to Talk:Z-axis: Title correction) |
m (moved Talk:Broken/40d\x3aZ-axis to 40d Talk:Z-axis: Fixing talk page name (737/738)) |
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I've uploaded an Image that shows the 3 dimensions in a more traditional sense, feel free to use it if you want. Remove this comment if this information get's incorporated into the main page.<br /> | I've uploaded an Image that shows the 3 dimensions in a more traditional sense, feel free to use it if you want. Remove this comment if this information get's incorporated into the main page.<br /> | ||
[[Image:3 dimensions.png]]<br />--[[User:Gibbonofdoom|Gibbonofdoom]] 04:09, 30 October 2007 (EDT) | [[Image:3 dimensions.png]]<br />--[[User:Gibbonofdoom|Gibbonofdoom]] 04:09, 30 October 2007 (EDT) | ||
+ | |||
+ | Thanks man, I think it really helps communicate the point better. -- [[User:Bovinepro|Bovinepro]] | ||
+ | |||
+ | |||
+ | I was unable to reproduce the shift-numpad 5 to move up-Z either. Ctrl-numpad 5 works just fine. | ||
+ | :It works fine for me. Modern desktop machine, very old 101-key keyboard. —[[User:0x517A5D|0x517A5D]] | ||
+ | ::I found that shift-numpad5 would not work for me if I had numlock on. Worked fine with numlock off. --[[User:Morlark|Morlark]] 09:19, 3 November 2007 (EDT) | ||
+ | |||
+ | ==Version?== | ||
+ | What version first introduced the Z axis? I've been wanting to play on the old X and Y version.<small>– [[template:unsigned|unsigned]] comment by [[User:lemonpieman|lemonpieman]]</small> | ||
+ | :Version 23.130.13a --[[User:Arturion|Arturion]] | ||
+ | ::Um, no. To be clear, that's the last 2-D version, not the first Z-axis version, which is what the question was. (Tho' why lpm asked a question that had little to do with his stated purpose is beyond my ken.) | ||
+ | ::Link to download that last 2-D version here: [http://www.bay12games.com/dwarves/df_23_130_23a.zip|Version 23.130.23a download] --[[User:Albedo|Albedo]] 14:24, 14 June 2009 (UTC) | ||
+ | |||
+ | == number of z-levels == | ||
+ | How does one ensure that there are many z-levels present on your fortress site? --[[User:Confused|Confused]] 01:59, 23 June 2009 (UTC) | ||
+ | : Well... Unless you use the old 2d version, you are guaranteed to have multiple z-levels. Use the keys specified in the page or check the manual to cycle between z-levels. --[[User:Karl|Karl]] 02:02, 23 June 2009 (UTC) | ||
+ | ::Thats not what im referring to - the number of levels to dig in varies from site to site and obviously more layers are better (framerate aside). So do mountain regions have more stone layers for example? --[[User:Confused|Confused]] 02:15, 23 June 2009 (UTC) | ||
+ | : IIRC the levels stretch from a fixed number (8?) above the highest top to the same number below the lowest surface point. So, having a steep gradient gives you more levels to work with. --[[User:MathFox|MathFox]] 10:21, 23 June 2009 (UTC) | ||
+ | ::Thanks, thats the kind of info i was hoping for! --[[User:Confused|Confused]] 11:19, 23 June 2009 (UTC) |
Latest revision as of 21:55, 8 March 2010
I've uploaded an Image that shows the 3 dimensions in a more traditional sense, feel free to use it if you want. Remove this comment if this information get's incorporated into the main page.
--Gibbonofdoom 04:09, 30 October 2007 (EDT)
Thanks man, I think it really helps communicate the point better. -- Bovinepro
I was unable to reproduce the shift-numpad 5 to move up-Z either. Ctrl-numpad 5 works just fine.
- It works fine for me. Modern desktop machine, very old 101-key keyboard. —0x517A5D
- I found that shift-numpad5 would not work for me if I had numlock on. Worked fine with numlock off. --Morlark 09:19, 3 November 2007 (EDT)
Version?[edit]
What version first introduced the Z axis? I've been wanting to play on the old X and Y version.– unsigned comment by lemonpieman
- Version 23.130.13a --Arturion
- Um, no. To be clear, that's the last 2-D version, not the first Z-axis version, which is what the question was. (Tho' why lpm asked a question that had little to do with his stated purpose is beyond my ken.)
- Link to download that last 2-D version here: 23.130.23a download --Albedo 14:24, 14 June 2009 (UTC)
number of z-levels[edit]
How does one ensure that there are many z-levels present on your fortress site? --Confused 01:59, 23 June 2009 (UTC)
- Well... Unless you use the old 2d version, you are guaranteed to have multiple z-levels. Use the keys specified in the page or check the manual to cycle between z-levels. --Karl 02:02, 23 June 2009 (UTC)
- Thats not what im referring to - the number of levels to dig in varies from site to site and obviously more layers are better (framerate aside). So do mountain regions have more stone layers for example? --Confused 02:15, 23 June 2009 (UTC)
- IIRC the levels stretch from a fixed number (8?) above the highest top to the same number below the lowest surface point. So, having a steep gradient gives you more levels to work with. --MathFox 10:21, 23 June 2009 (UTC)
- Thanks, thats the kind of info i was hoping for! --Confused 11:19, 23 June 2009 (UTC)