- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Modification:New frontier"
m (categorize) |
m (moved New frontier to Modification:New frontier: modification namespace) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 49: | Line 49: | ||
<br />We care not for these lesser creatures, our allegiance lies with nature. The inferior beings who dare pollute, mangle or cripple the divine artwork that is the wilds will be swiftly stricken down by forces ten times their size and strength. | <br />We care not for these lesser creatures, our allegiance lies with nature. The inferior beings who dare pollute, mangle or cripple the divine artwork that is the wilds will be swiftly stricken down by forces ten times their size and strength. | ||
− | === | + | === Northener === |
'''Overview''' | '''Overview''' | ||
<br />Based on the DF goblins. (and inspired by the Dig deeper Orcs) | <br />Based on the DF goblins. (and inspired by the Dig deeper Orcs) | ||
− | <br />The | + | <br />The savage northeners are mutated humanoids that are widely feared for their religious zeal and inhuman appetite. Their minds and bodies have been altered by mysterious forces that flow in the northern regions, causing them to abandond their humanity in favour of loot, food and salvation at the hands of whatever god they chose to worship. |
<br />'''Description''' | <br />'''Description''' | ||
− | <br /> | + | <br />Northeners are as tall as one and a half men. |
− | <br /> | + | <br />Their skin resembles tanned animal hide, sometimes torn and ripped exposing raw muscle tissue and massive thick veins pumping blood, alcohol and fat through their beastly hulks. Since Northeners once were humans venturing into the uncharted north, they retain their forefathers pioneering spirit and seek out adventure and riches at every opportunity, this however often comes at some poor settlements price since northeners are prone to looting, burning, killing and raping. |
− | <br />Because of this, they are feared throughout the | + | <br />Due to their inhuman nature and tortured, inhuman bodies the northeners feel no pain nor fear, and are fierce opponents often partaking in gladiator fights; either to earn fame, glory and food or as captive slave-fighters. |
− | + | <br />Because of this, they are feared throughout the known world as fearsome raiders who show up in enormous warbands, chanting the name of their unholy diety. | |
<br />'''Lore''' | <br />'''Lore''' | ||
− | <br /> | + | <br />Soon to come. |
=== Grey ridge troll === | === Grey ridge troll === |
Latest revision as of 19:51, 8 April 2010
New frontier is an upcoming mod that is currently in development. It's a near total conversion of dwarf fortress, but will stick to the original theme. It will add several civilizations, creatures, items and much more to make for a fresh DF experience.
The mod is being made by Possessed, a long time DF player and bay12 forum lurker.
Progress![edit]
This is currently being worked on:
- The "regular" creatures; several races of Elk, Deer, Canines, Felines and so on.
This is scheduled, and will be finished soon:
- Dog breeds, everything from bullmastiffs (big scary war dogs) to chihuahuas (tiny pet-dogs)
This is planned:
- All new creature library (near-complete revamp)
- Items, items, items
- Lots of new plants, and alterations in old plants to make the game harder.
This is partially finished:
- The new civilizations and their respective creatures
Creatures[edit]
Our delicious library of creatures, archived in groups for easy access. I'll add small hand-drawn pictures for the coolest ones when i'm done with the greasemonkeying around.
Civilization creatures[edit]
These creatures form civilizations in game.
Dwarf[edit]
Overview
The default fortressmode creatures. Relatively unchanged in NF. See Dwarf.
Description
Dwarves are short, stubby and compact humanoids with excessive facial hair growth. They are often bulky, and take no insult in being called fat, as it is a sign that the dwarf is eating well and is living a happy life filled with abundance and plenty.
Lore
Here goes Dwarven lore.
Human[edit]
Overview
Relatively unchanged in NF. See Human.
Description
Human characteristics vary greatly from region to region, as they are quite adaptable and take on many shapes, sizes and colours to fit themselves to different climates and regions.
Lore
Here goes human lore
Aryan[edit]
Overview
Based on the DF elves.
The aryans are hostile, nature loving, arrogant, supremacist assholes creatures, and will pose a threat equal to that of the goblins in DF.
However, they will often be armed with fine weapons and armor, and must therefore be taken as a serious threat.
Description
Aryans are tall and blonde humanoids with blue eyes and androgynous features. Their bodies can seem quite frail, but they are capable of great feats of strength and endurance, though they do not surpass the dwarves when it comes to resilience and hardiness.
Lore
We care not for these lesser creatures, our allegiance lies with nature. The inferior beings who dare pollute, mangle or cripple the divine artwork that is the wilds will be swiftly stricken down by forces ten times their size and strength.
Northener[edit]
Overview
Based on the DF goblins. (and inspired by the Dig deeper Orcs)
The savage northeners are mutated humanoids that are widely feared for their religious zeal and inhuman appetite. Their minds and bodies have been altered by mysterious forces that flow in the northern regions, causing them to abandond their humanity in favour of loot, food and salvation at the hands of whatever god they chose to worship.
Description
Northeners are as tall as one and a half men.
Their skin resembles tanned animal hide, sometimes torn and ripped exposing raw muscle tissue and massive thick veins pumping blood, alcohol and fat through their beastly hulks. Since Northeners once were humans venturing into the uncharted north, they retain their forefathers pioneering spirit and seek out adventure and riches at every opportunity, this however often comes at some poor settlements price since northeners are prone to looting, burning, killing and raping.
Due to their inhuman nature and tortured, inhuman bodies the northeners feel no pain nor fear, and are fierce opponents often partaking in gladiator fights; either to earn fame, glory and food or as captive slave-fighters.
Because of this, they are feared throughout the known world as fearsome raiders who show up in enormous warbands, chanting the name of their unholy diety.
Lore
Soon to come.
Grey ridge troll[edit]
Overview
Based on their DF counterparts, and loosely on the kobolds.
Trolls in NF are a savage threat that send out thieves and ambush parties to pillage and raze dwarven settlements.
The trolls are big, mean, smelly and hard to dispatch as they feel no pain and are quite large.
Description
The grey ridge troll is a tall humanoid with rough, leathery grey skin, long arms and short legs and a tiny head with big, protruding ears. Trolls can grow to be quite fat, as blubber serves them as natural armour against cuts and bruises.
Most races agree that grey ridge trolls are smelly, ugly, disgusting beings.
Lore
Less hubble over and stomp on dem stunty bearded little un's, i're mighty bored.
Gnome[edit]
Overview
Based on the DF kobolds.
These greedy little runts send out thieves and ambushers to attempt to steal valuables from dwarven fortresses. They are quite smart and crafty, and also relatively dangerous as they are often well-armed.
Description
Gnomes are short, spindly humanoids with exaggerated facial features. Their ears are particularly big, and often stand straight out of their heads to enhance forward hearing, smart when silently sneaking through fortresses to steal and plunder.
The language of the gnomes has never been understood, and to a non-gnome it sounds like a serious of chitters, tongue-clicks, whistles and squeaks. This might be because the gnomes talk extremely fast, and have very high pitched voices.
Gnome screams have been known to render dwarves deaf because they are extremely loud and annoying.
Lore
You're travelling with a wagon full of jewelry through this Gnome-ridden mountainpass? Well, best hope you like being jumped by a fellow that is as tall as your ankle with a blade as sharp as a shark's tooth.
Planned[edit]
Entities[edit]
Dwarven[edit]
Human[edit]
Aryan[edit]
Orc[edit]
Troll[edit]
Gnome[edit]
Overview
Items[edit]
Other stuff[edit]
Notes for myself[edit]
- Remember to assign proper items to the entities when you're done making weapons and such.
- Infact, i'm only going to fix ethics and names now. Go over the entities when i want to be bored.
- Should i make the troll civ consist of all kinds of trolls or just the GRT? I'm quite unsure.
- Something something something something Deathstar.
- Remember to assign proper items to the entities when you're done making weapons and such.