- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d Talk:Frogman"
m (moved Talk:Frogman to [[Talk:40d:Frogman]]: 40d namespace migration) |
m (moved Talk:Broken/40d\x3aFrogman to 40d Talk:Frogman: Fixing talk page name (273/738)) |
Latest revision as of 21:46, 8 March 2010
This page need a completely rewrite. To be frank, I don't see the point of having this page up with the current content. There's nothing usefull in it. --Eagle of Fire 01:10, 18 November 2007 (EST)
I added that they jump out of rivers, but I've never seen this happen in my own games (still kind of a noob). It would be cool if someone could add the equipment they carry. I'd do it myself but I've never seen a frogman. --Benitosimies 10:53, 14 March 2008 (EDT)
- because they act just like any other cave river creatures. they dont raid you, they will move out if theres a path, just like giant toads or olms. they also dont carry any equiptment, because they arent an entity, just a regular creature -Chariot 05:21, 15 March 2008 (EDT)
Update?[edit]
"In the past, frogmen were fairly weak Creatures, that could wound or kill lower level dwarves. Right now they are powerful creatures that can easily kill several Military dwarves"
Is this still accurate? I had a panic attack and recruited all seven dwarves to fend one off, expecting it to rip them to shreds. Instead they tore it apart (literally) without taking a single wound. --Juckto 23:10, 23 May 2008 (EDT)
- Read the line right below that. At one point swimming creatures would quickly become legendary swimmers gaining huge stat boosts before you found the cave river. The creatures would then kill everything if let out.--Ikkonoishi 02:07, 24 May 2008 (EDT)