v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Kydo"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(66 intermediate revisions by 3 users not shown)
Line 1: Line 1:
== Who I Am ==
+
== Current Fortress ==
  
I am Kydo, a DF player who enjoys this website a lot and is interested in helping. Mostly with grammatical corrections. (If you see any issues on my page, please point them out to me. Everyone makes mistakes. That's why I'm here.) My real name is Jeff. Not that it matters. In rl, I'm an artist with two years of college under his belt... And no money to complete the rest of the degree. I'm a gamer, I play D&D and dabble in tabletop RPG design, I play videogames excessively, and it all tends to get in the way of my art, really. This is probably just another diversion, I suppose. Oh. And I'm a MAN. Let's make that clear.
+
=== Title Page: ===
  
I have a DA page if you wish to talk to me about art or what-not.
+
When I have something worthwhile hapen, I'll do a drawing for a genuine cover, and give it an appropriate title.
[http://kydo.deviantart.com/ Kydo]
 
  
== Observations ==
+
=== Preface: ===
Okay then! New release! Time to start my page over fresh, and write about all the weirdness I find! Yay! Once I've re-learned everything in the game, I'll get round to doing some actual projects and expanding the wiki again.
 
  
=== Stonesense ===
+
I have an idea for a DF-inspired work of fiction. DF is fun on it's own, but it's when we get to telling stories about what we've seen and done that things really get entertaining. Most of us got pulled in by the stories of Boatmurdered, and that was done in an OLD version of the game! But I believe we can do better. Pretty much all of the DF writing I've read is either D for Dwarf content on the wiki, or written from the perspective of the player, frequently as the "leader" of the fortress. I want to do something different. I want to explore, from a first-person perspective, the lives of the dwarves, in close detail. What's it like for seven-year-old Medtobonul, wandering stone halls and observing statues of his grandparents being eviscerated by demons? I don't want there to be a single narrative, that would just be too isolated, it wouldn't really give the full scope impression of all the life in a given fortress. Rather, there shall be many narratives. Bits and scraps, like bits of old journals, engravings on walls... Sort of like ghosts or memories of something huge, something grand. Something deeper than just a simple (and violent) game. I want to tell stories about the down time, the (currently) non-existent barroom conversations, the travelling, the politics... Not just the horrible accidents.
As expected, the BRILLIANT DF isometric visualizer... Doesn't yet work with the new release. So, when I stumbled into an enormous cavern system, which was extremely unpleasantly placed, and I found it's features almost incomprehensible, and tried to use the visualizer to understand it, well, it just didn't work. Looks like all it needs is a quick update to recognize the process, though.
 
 
 
=== Staircases ===
 
Unless you are digging one, single, block, vertical channel, from TOP to BOTTOM, staircases WILL get your dwarves trapped, as they cannot build them from below any more. For example,a dwarf trapped in a trench cannot make a staircase out, as he cannot make the necessary "downward" stair tile on the level above. This means, unless under specific circumstances, ramps are superior. At least for now.
 
 
 
=== U.G.L.Y. You ain't got no alibi ===
 
 
 
Anyone else noticed that almost every single dwarf is ugly? Like, horribly so? They're all gap-toothed, with hooked noses and sunken eye sockets, with weird scars... Ugh. I love the cultural styles, though. I chose the dwarvs who go around conquering everything and discovered that they preferred, very long,  nicely combed beards and mustaches, with shaved bald heads. Even some of the women shave their heads. Neat!
 
 
 
=== Hunger and Thirst ===
 
 
 
Also, now we can over-work our dwarves. They'll mine away until they're about ready to collapse of starvation or thirst before they finally give in to it. Kinda' creepy. And not good for their mental states. Makes my tendency to make HUGE designations and focus on other things for a year sort of a bad thing.
 

Latest revision as of 08:56, 28 April 2014

Current Fortress[edit]

Title Page:[edit]

When I have something worthwhile hapen, I'll do a drawing for a genuine cover, and give it an appropriate title.

Preface:[edit]

I have an idea for a DF-inspired work of fiction. DF is fun on it's own, but it's when we get to telling stories about what we've seen and done that things really get entertaining. Most of us got pulled in by the stories of Boatmurdered, and that was done in an OLD version of the game! But I believe we can do better. Pretty much all of the DF writing I've read is either D for Dwarf content on the wiki, or written from the perspective of the player, frequently as the "leader" of the fortress. I want to do something different. I want to explore, from a first-person perspective, the lives of the dwarves, in close detail. What's it like for seven-year-old Medtobonul, wandering stone halls and observing statues of his grandparents being eviscerated by demons? I don't want there to be a single narrative, that would just be too isolated, it wouldn't really give the full scope impression of all the life in a given fortress. Rather, there shall be many narratives. Bits and scraps, like bits of old journals, engravings on walls... Sort of like ghosts or memories of something huge, something grand. Something deeper than just a simple (and violent) game. I want to tell stories about the down time, the (currently) non-existent barroom conversations, the travelling, the politics... Not just the horrible accidents.