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Difference between revisions of "v0.31:Defense design"

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#REDIRECT [[v0.31:Security design]]
 
 
There are hundreds of viable ways to defend a fortress, but many successful strategies rely on a few key principles. Some suggested principles are listed below. More complicated specific strategies can be found at [[trap design]].
 
 
 
*Keep your [[depot]] inside or walled off. The trade depot is a hub of activity and its use by merchants often corresponds to invasions. Enemy archers can fire at your dwarves from quite a distance, and it is good to limit the number of directions a depot can be fired upon from.
 
*When first playing, limit the number of entrances to your fort. Fewer entrances means fewer locations to defend, especially against enemies that ignore locked doors like [[kobold]] thieves.
 
:*Ideally, your military barracks should be near entry points to your fort to lessen response time. As you breach [[caverns]], you may wish to set up new military supply points in the vicinity.
 
*Securing your resources is important. If woodcutters are being ambushed, consider walling off a section of forest to serve as a tree plantation. If fisherdwarves are being ambushed, either create an indoor fishing [[zone]] or secure the outdoor one.
 
*Enemies can be herded by constructed features. If you have a particular zone covered by catapults and would like enemies to pass through it, strategically placed walls can make enemy pathfinding more favorable.
 
:*Constructed walls can be used to great effect when attempting to use single-tile constructed [[traps]]. A trap occupying a single tile in the middle of a barren plain is likely to never get triggered. However, if walls are placed in a cross-hair pattern around the trap, animals and invaders are much more likely to pass over it as they wander across the map. This can be a very useful trick when capturing wildlife with cage traps.
 
:[[File:Dwarf Fortress Crosshair Trapping.jpg]]
 
*When developing more complicated devices such as drowning and burning traps, be sure and think about how the device will be deactivated. A drowning trap in your main entrance, for example, can wipe out an entire siege if deployed properly, but can also flood your fortress if drained improperly.
 
 
 
{{Military v0.31}}
 

Latest revision as of 04:50, 17 February 2012