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Difference between revisions of "v0.31 Talk:Security design"
(Created page with '=='Security' vs 'Defense' Design== Having a 'defense design' and 'defense guide' article was ridiculous name-wise. This one was about how to make your layout better defense-wise…') |
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+ | :'''Editors & Contributors''' - Please include diagrams or ''clear'' and well-sized [[http://www.mediawiki.org/wiki/Help:Images images]] if appropriate. For diagrams, use [[Character table|standard Dwarf Fortress symbols]] for your diagrams - an x is an up/down stairwell, a ╬ is a fortification, a ▲ is an up-ramp/slope, etc. etc. For screenshots, use the standard tileset, not a custom one that few may recognize. | ||
+ | |||
+ | :Please do NOT add a "theoretical" trap design, that you have not actually tested, unless you are 100% sure it will work. | ||
+ | |||
+ | :If your suggestion is lengthy and complex, consider placing it on your User: page with simpler explanation and a link here. | ||
+ | |||
+ | :Lastly, if you can keep similar or alternate suggestions grouped within like subsections/topics/categories, that would be a good thing. Future wiki users and DF players thank you. | ||
+ | |||
=='Security' vs 'Defense' Design== | =='Security' vs 'Defense' Design== | ||
Having a 'defense design' and 'defense guide' article was ridiculous name-wise. This one was about how to make your layout better defense-wise, so 'security' seemed an appropriate kind-of-synonym. Already managed the redirects so it links up to the 40d Defense Guide (and it to this page) fine. --[[User:Retro|Retro]] 00:20, 12 April 2010 (UTC) | Having a 'defense design' and 'defense guide' article was ridiculous name-wise. This one was about how to make your layout better defense-wise, so 'security' seemed an appropriate kind-of-synonym. Already managed the redirects so it links up to the 40d Defense Guide (and it to this page) fine. --[[User:Retro|Retro]] 00:20, 12 April 2010 (UTC) | ||
+ | :This makes great sense. I was messing with these articles earlier today and wasn't quite sure what to do with the dual defense articles. Nice work.--[[User:JohnnyMadhouse|JohnnyMadhouse]] 00:35, 12 April 2010 (UTC) | ||
+ | ::Yeah, the chief difference was that 'guide' was an overview and 'design' was supposed to be architectural defense style. This was the only other word combination I could find that didn't mean either the same thing or "maek ur fort look prettay 101" --[[User:Retro|Retro]] 01:03, 12 April 2010 (UTC) | ||
+ | |||
+ | == did anyone check for accuracy? == | ||
+ | To begin with, the whole inside/outside has to be replaced by burrows --[[User:Birthright|Birthright]] 00:44, 14 April 2010 (UTC) | ||
+ | :I replaced a lot of it. There were obviously still leftover inaccuracies, and I removed all the inside/outside stuff pertaining directly to the "stay inside" order, but I left a lot of it as a general strategy (since it ''is'' a good idea to keep dwarves inside or at least within your external fortifications during sieges and whatnot). Burrows are also rather ineffective when dealing with civilians since they all run to same spot, so trying to restrict them to your whole fort means editing the burrow every time you expand the fort itself; right now it's basically for the military. --[[User:Retro|Retro]] 01:34, 14 April 2010 (UTC) | ||
+ | |||
+ | == Drawbridges of Doom == | ||
+ | |||
+ | Is building a drawbridge in the middle of a hall and repeatedly lowering it on enemies considered too much of an exploit to be put here? | ||
+ | |||
+ | DaS page maybe? | ||
+ | |||
+ | == Walking Though a Minefield == | ||
+ | |||
+ | Will setting a route though a minefield work? Will all the dwarfs know the path or the newcomers will trigger the traps? | ||
+ | |||
+ | == Flooded Entrance Picture not Working == | ||
+ | |||
+ | Someone please fix. | ||
+ | |||
+ | == Death Pit == | ||
+ | |||
+ | I'm sorry. Really? Has nobody ever seen the movie 300? You take two retracting bridges, each maximum length, that form a 20 square long stretch of your entrance. | ||
+ | |||
+ | Pull a lever. The bridges retract, everything falls 10 z levels down the pit you dug, onto another set of bridges. Your dwarves loot the corpses. | ||
+ | |||
+ | Pull a second lever. The bottom set of bridges retracts, dropping the corpses / survivors into the caverns. GG. |
Latest revision as of 21:27, 12 November 2011
- Editors & Contributors - Please include diagrams or clear and well-sized http://www.mediawiki.org/wiki/Help:Images images if appropriate. For diagrams, use standard Dwarf Fortress symbols for your diagrams - an x is an up/down stairwell, a ╬ is a fortification, a ▲ is an up-ramp/slope, etc. etc. For screenshots, use the standard tileset, not a custom one that few may recognize.
- Please do NOT add a "theoretical" trap design, that you have not actually tested, unless you are 100% sure it will work.
- If your suggestion is lengthy and complex, consider placing it on your User: page with simpler explanation and a link here.
- Lastly, if you can keep similar or alternate suggestions grouped within like subsections/topics/categories, that would be a good thing. Future wiki users and DF players thank you.
'Security' vs 'Defense' Design[edit]
Having a 'defense design' and 'defense guide' article was ridiculous name-wise. This one was about how to make your layout better defense-wise, so 'security' seemed an appropriate kind-of-synonym. Already managed the redirects so it links up to the 40d Defense Guide (and it to this page) fine. --Retro 00:20, 12 April 2010 (UTC)
- This makes great sense. I was messing with these articles earlier today and wasn't quite sure what to do with the dual defense articles. Nice work.--JohnnyMadhouse 00:35, 12 April 2010 (UTC)
- Yeah, the chief difference was that 'guide' was an overview and 'design' was supposed to be architectural defense style. This was the only other word combination I could find that didn't mean either the same thing or "maek ur fort look prettay 101" --Retro 01:03, 12 April 2010 (UTC)
did anyone check for accuracy?[edit]
To begin with, the whole inside/outside has to be replaced by burrows --Birthright 00:44, 14 April 2010 (UTC)
- I replaced a lot of it. There were obviously still leftover inaccuracies, and I removed all the inside/outside stuff pertaining directly to the "stay inside" order, but I left a lot of it as a general strategy (since it is a good idea to keep dwarves inside or at least within your external fortifications during sieges and whatnot). Burrows are also rather ineffective when dealing with civilians since they all run to same spot, so trying to restrict them to your whole fort means editing the burrow every time you expand the fort itself; right now it's basically for the military. --Retro 01:34, 14 April 2010 (UTC)
Drawbridges of Doom[edit]
Is building a drawbridge in the middle of a hall and repeatedly lowering it on enemies considered too much of an exploit to be put here?
DaS page maybe?
Walking Though a Minefield[edit]
Will setting a route though a minefield work? Will all the dwarfs know the path or the newcomers will trigger the traps?
Flooded Entrance Picture not Working[edit]
Someone please fix.
Death Pit[edit]
I'm sorry. Really? Has nobody ever seen the movie 300? You take two retracting bridges, each maximum length, that form a 20 square long stretch of your entrance.
Pull a lever. The bridges retract, everything falls 10 z levels down the pit you dug, onto another set of bridges. Your dwarves loot the corpses.
Pull a second lever. The bottom set of bridges retracts, dropping the corpses / survivors into the caverns. GG.