v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31 Talk:Refuse stockpile"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
== Specialized refuse stockpiles ==
 
== Specialized refuse stockpiles ==
 
How can I make them? I don't see bones, shells and so on at stockpile item types. There are only '''remains''' entry, and also '''fresh raw hide''' and '''rotten raw hide'''. Is it bug or new feature? --[[User:Peregarrett|Peregarrett]] 06:45, 19 April 2010 (UTC)
 
How can I make them? I don't see bones, shells and so on at stockpile item types. There are only '''remains''' entry, and also '''fresh raw hide''' and '''rotten raw hide'''. Is it bug or new feature? --[[User:Peregarrett|Peregarrett]] 06:45, 19 April 2010 (UTC)
:You can't. They're all "body parts".
+
:You can't. They're all "body parts". [[User:Immibis|Immibis]] 07:00, 19 April 2010 (UTC)
 +
::You can probably still sort out the shells, but bones can't be effectively sorted out now. You should be able to make a shell stockpile by disabling everything except 'Turtles' and 'Cave Lobsters' under Body Parts, since I was able to keep shells out of a stockpile by disabling those two but leaving everything else on. --[[User:Lightning4|Lightning4]] 07:14, 19 April 2010 (UTC)
 +
::: Better than nothing. Since fishing became so low efficient, shells are very rare items. Bones are much more common --[[User:Peregarrett|Peregarrett]] 07:06, 20 April 2010 (UTC)
 +
:::Doesn't work as expected. Turtles and lobsters stockpile totally filled with remains of turtles, caught by cats as vermins. And they don't rot. Is there any way to tramsform turtle remains into raw turtle fish?
 +
:::There's a workaround. 'Vermin' turtles are caught close to water pools and rivers. So, if you set order "ignore refuse from outside" dwarves won't carry it to stockpile. But you should build fishery and butchery '''inside''' then - so bones and shells will be counted as inside refuse and will be transfered to stockpile --[[User:Peregarrett|Peregarrett]] 10:15, 25 April 2010 (UTC)
 +
 
 +
::::Just disable remains? --[[User:Koltom|Koltom]] 17:37, 8 May 2010 (UTC)

Latest revision as of 17:37, 8 May 2010

Specialized refuse stockpiles[edit]

How can I make them? I don't see bones, shells and so on at stockpile item types. There are only remains entry, and also fresh raw hide and rotten raw hide. Is it bug or new feature? --Peregarrett 06:45, 19 April 2010 (UTC)

You can't. They're all "body parts". Immibis 07:00, 19 April 2010 (UTC)
You can probably still sort out the shells, but bones can't be effectively sorted out now. You should be able to make a shell stockpile by disabling everything except 'Turtles' and 'Cave Lobsters' under Body Parts, since I was able to keep shells out of a stockpile by disabling those two but leaving everything else on. --Lightning4 07:14, 19 April 2010 (UTC)
Better than nothing. Since fishing became so low efficient, shells are very rare items. Bones are much more common --Peregarrett 07:06, 20 April 2010 (UTC)
Doesn't work as expected. Turtles and lobsters stockpile totally filled with remains of turtles, caught by cats as vermins. And they don't rot. Is there any way to tramsform turtle remains into raw turtle fish?
There's a workaround. 'Vermin' turtles are caught close to water pools and rivers. So, if you set order "ignore refuse from outside" dwarves won't carry it to stockpile. But you should build fishery and butchery inside then - so bones and shells will be counted as inside refuse and will be transfered to stockpile --Peregarrett 10:15, 25 April 2010 (UTC)
Just disable remains? --Koltom 17:37, 8 May 2010 (UTC)