v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Migrant"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Robot: Automated text replacement (-(#REDIRECT|#Redirect|#redirect) \[\[(?!.*?:)(.*?)\]\] +#REDIRECT 40d:\2))
 
(21 intermediate revisions by 12 users not shown)
Line 1: Line 1:
For immigration basics, see [[Immigration]].
+
#REDIRECT [[40d:Immigration]]
 
 
== Migrants in Fortress Mode ==
 
Migrants will spawn at the edge of the map, heralded by an announcement. They will spawn single file from this single location until the last one has come. Migrants will often bring their spouses, children, and even their pet animals.
 
 
 
Migrants come with (no adjective) level of a single profession, or novice level of three skills from a single guild, with the exception of spouses, which may come as unskilled peasants.
 
 
 
== Migrants in Adventure Mode ==
 
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations foun d on the world. Kobolds may be included as well, but this needs further research.
 

Latest revision as of 04:05, 26 March 2010

Redirect to: