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Difference between revisions of "40d:Migrant"

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(confirming kobolds and adding info about pop merge)
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A '''migrant''' is a member of a wave of [[immigration]].
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#REDIRECT [[40d:Immigration]]
 
 
== Migrants in Fortress Mode ==
 
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come. You must have a meeting area designated to accept the dwarves.
 
 
 
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.
 
 
 
=== Immigration Triggers ===
 
 
 
Migrants appear in waves when the total wealth of the fortress (view by hitting 'Z') reaches these milestones:
 
 
 
* 5,000
 
* 10,000
 
* 100,000
 
* 140,000
 
* 165,000 (?)
 
 
 
== Migrants in Adventure Mode ==
 
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. This includes goblins and kobolds. Such bands will consist of non-specialized adults and children.
 
 
 
== Migration Effects on the World ==
 
 
 
It is possible for migration to change the population levels of settlements on the map over time, and to cause factions of a civilization to merge. This can be discovered through talking to individuals in Adventurer mode, and will subsequently show up in Legends mode.
 

Latest revision as of 04:05, 26 March 2010

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