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Difference between revisions of "v0.31 Talk:Cheating"
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*the reactions were working just fine for me as they are, so I assumed it was unnecessary. Presumably there was some sort of fluke for me. -[[User:Reengineered|Reengineered]] | *the reactions were working just fine for me as they are, so I assumed it was unnecessary. Presumably there was some sort of fluke for me. -[[User:Reengineered|Reengineered]] | ||
**the reactions you listed would do nothing on their own for anyone else who added them because they also require coresponding entries of PERMITTED_REACTION to entity_default.txt under ENTITY:MOUNTAIN. I suggest you read the material you deleted to see how reactions are done properly or consult modding tutorials on the forum. There should be a minimum quality standard on wiki so that the content is whole and useful. | **the reactions you listed would do nothing on their own for anyone else who added them because they also require coresponding entries of PERMITTED_REACTION to entity_default.txt under ENTITY:MOUNTAIN. I suggest you read the material you deleted to see how reactions are done properly or consult modding tutorials on the forum. There should be a minimum quality standard on wiki so that the content is whole and useful. | ||
+ | ***Yes. I know there is. However, I tested all of the mods and they worked for me, so I saw no need to check the guides. I know what I was missing, I know why and it's there now in any case, so I don't think there's really any point in continuing this. -[[User:Reengineered|Reengineered]] | ||
==Shells== | ==Shells== |
Revision as of 19:42, 3 May 2010
Free Food
Anyone know how to update my "Free Food" hack?--Aescula 05:11, 8 April 2010 (UTC)
- The following works. Don't forget to add it to raw/objects/entity_default.text and then regen your world like the others. Modify as needed for any other plant.
- [REACTION:F_PLUMP_HELMETS]
- [NAME:create plump helmets]
- [BUILDING:SMELTER:NONE]
- [PRODUCT:100:10:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP][PRODUCT_DIMENSION:150]
- [SKILL:SMELT]
- -20:18, 20 April 2010 (UTC)
- Is the PRODUCT_DIMENSION actually necessary? --Quietust 20:24, 20 April 2010 (UTC)
- I'm not actually sure. I just modified the Free_Wood reaction that was listed on the page to create plump helmets. -21:10, 23 April 2010 (UTC)
- Is the PRODUCT_DIMENSION actually necessary? --Quietust 20:24, 20 April 2010 (UTC)
Relevance
Does the site finder stuff still have relevance? If not, I don't think it has any business being here. Deimos 21:33, 9 April 2010 (UTC)
- Such features do not even exist in the old sense, they've either been removed or integrated into the current world geography in such a way that "finding" them would be pointless. Regardless of that reasoning, I tested it and it does not reveal anything. Removing... Trorbes 05:25, 11 April 2010 (UTC)
Help
Anyone know why the pre-made rawhacks available on this page don't work for me? I've created a new world, everything...
- I believe you have to add the reaction to the civilisation's entity definition now - look in entity_default.txt --Samthere 01:30, 11 April 2010 (UTC)
- Thanks. I'll try that.
Reengineered
- Is there a reason why you replaced functional additions to raws with incomplete additions to raws and modifications to existing raws that mess up original reactions?
Please check that whatever you add is correct and complete material.
- the reactions were working just fine for me as they are, so I assumed it was unnecessary. Presumably there was some sort of fluke for me. -Reengineered
- the reactions you listed would do nothing on their own for anyone else who added them because they also require coresponding entries of PERMITTED_REACTION to entity_default.txt under ENTITY:MOUNTAIN. I suggest you read the material you deleted to see how reactions are done properly or consult modding tutorials on the forum. There should be a minimum quality standard on wiki so that the content is whole and useful.
- Yes. I know there is. However, I tested all of the mods and they worked for me, so I saw no need to check the guides. I know what I was missing, I know why and it's there now in any case, so I don't think there's really any point in continuing this. -Reengineered
- the reactions you listed would do nothing on their own for anyone else who added them because they also require coresponding entries of PERMITTED_REACTION to entity_default.txt under ENTITY:MOUNTAIN. I suggest you read the material you deleted to see how reactions are done properly or consult modding tutorials on the forum. There should be a minimum quality standard on wiki so that the content is whole and useful.
Shells
Anyone have a method to allow you to get shells in a map without turtles without creating a new world. Everything I've tried so far has failed miserably.
- you can add shell as body part to existing animal by making additions to their raws and then butcher them for shell, search the modding sub-forum for details
more bonuses
in addition to [NOFEAR] and others, you could add [EXTRAVISION], [NOTHOUGHT], AND [NOEMOTION] as well. I actually got them from the bronze collossus.
- As did I. I was assuming people would want their dwarves to think.