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Difference between revisions of "v0.31 Talk:Volcano"
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http://i63.photobucket.com/albums/h133/Radicalaces/chimney.png?t=1273214099 | http://i63.photobucket.com/albums/h133/Radicalaces/chimney.png?t=1273214099 | ||
--[[User:radical|radical]] 07:12, 7 May 2010 (EST) | --[[User:radical|radical]] 07:12, 7 May 2010 (EST) | ||
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+ | I'm not sure if this is within the scope of the article, but something I've noted after a -large- amount of volcano-hunting is that the only way to get sedimentary rock on an embark tile with a volcano is for there to also be a brook in the area. Probably needs some independent confirmation, but after probably 200-250 medium maps checked, I'm pretty confident in my analysis. [[Special:Contributions/24.35.61.81|24.35.61.81]] 00:59, 27 June 2010 (UTC) |
Revision as of 00:59, 27 June 2010
I'd just like to note some differences between 40d volcanos and the new ones. From what I've seen, they have fixed designs as opposed to random shifting patterns as you go down the z axis and act more like pipes that were lucky enough to reach the surface during worldgen. The last one I embarked on actually protruded out of the ground for 4 z axis' sort of like a chimney http://i63.photobucket.com/albums/h133/Radicalaces/chimney.png?t=1273214099 --radical 07:12, 7 May 2010 (EST)
I'm not sure if this is within the scope of the article, but something I've noted after a -large- amount of volcano-hunting is that the only way to get sedimentary rock on an embark tile with a volcano is for there to also be a brook in the area. Probably needs some independent confirmation, but after probably 200-250 medium maps checked, I'm pretty confident in my analysis. 24.35.61.81 00:59, 27 June 2010 (UTC)