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Difference between revisions of "40d:Bone"
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SenorPwnage (talk | contribs) m (Added quality template.) |
m (Rated Exceptional. Fixed a couple links.) |
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− | {{Quality| | + | {{Quality|Exceptional}} |
'''Bone''' can be obtained from the {{L|corpse}}s of dead {{L|creatures}}, or from {{L|severed body part}}s. A corpse, whether {{L|butcher's shop|butchered}} or {{L|rot}}ted, will yield a {{L|stack}} of bones equal to the creature's size. Any bones on a tile defined as "{{L|Tile attributes|Above Ground}}" will vanish over time. | '''Bone''' can be obtained from the {{L|corpse}}s of dead {{L|creatures}}, or from {{L|severed body part}}s. A corpse, whether {{L|butcher's shop|butchered}} or {{L|rot}}ted, will yield a {{L|stack}} of bones equal to the creature's size. Any bones on a tile defined as "{{L|Tile attributes|Above Ground}}" will vanish over time. | ||
− | Bones are processed at the | + | Bones are processed at the {{L|craftsdwarf's workshop}} and {{L|bowyer's workshop}}, and can be used to make: |
* Bone {{L|craft}}s, which can be sold. Bone crafts have a {{L|value}} dependent on their quality and an {{L|Modvalue|inherent number}} that depends on the creature it came from. {{L|Troll}} and {{L|elephant}} bones are more valuable than {{L|goblin}} or {{L|raccoon}} bones, for example. {{L|Dragon}} bones are extremely valuable. | * Bone {{L|craft}}s, which can be sold. Bone crafts have a {{L|value}} dependent on their quality and an {{L|Modvalue|inherent number}} that depends on the creature it came from. {{L|Troll}} and {{L|elephant}} bones are more valuable than {{L|goblin}} or {{L|raccoon}} bones, for example. {{L|Dragon}} bones are extremely valuable. |
Revision as of 17:32, 20 May 2010
This article is about an older version of DF. |
Bone can be obtained from the Template:Ls of dead Template:L, or from Template:Ls. A corpse, whether Template:L or Template:Lted, will yield a Template:L of bones equal to the creature's size. Any bones on a tile defined as "Template:L" will vanish over time.
Bones are processed at the Template:L and Template:L, and can be used to make:
- Bone Template:Ls, which can be sold. Bone crafts have a Template:L dependent on their quality and an Template:L that depends on the creature it came from. Template:L and Template:L bones are more valuable than Template:L or Template:L bones, for example. Template:L bones are extremely valuable.
- Bone Template:L. Bone armor is not particularly protective, but is very light and easy to make early. High quality armor is more protective, and masterwork bone armor is as protective as basic quality Template:L armor.
- Bone Template:Ls. Any decoratable item can be decorated with bone, which adds to the items' value. No item can have more than one decoration of a certain kind of bone, but can have multiple decorations if the bones come from different kinds of creatures. A totem counts against the bone types for this, so a deer skull totem can not be decorated with deer bone.
- Bone Template:Ls. These bolts are fired from crossbows. They are not valuable, so Template:L will use them for practice, as opposed to Template:L bolts. Each bone in the stack will produce 5 bolts.
- Bone Template:Ls. While they do much less Template:L in melee than crossbows of better materials, they are very easy to make and great for marksdwarf practice. They are one of the few weapons available on maps without much Template:L.
The Template:L of all bone items created depends on the Template:L skill of the Template:L who creates them, with the exception of crossbows, which requires Template:L.
Bone is not a building material.