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Difference between revisions of "40d Talk:Bituminous coal"

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:::The 3 for 1 is taken from the reaction_stadard.txt raw. It should also hold for 32a [[User:VengefulDonut|VengefulDonut]] 01:14, 11 November 2007 (EST)
 
:::The 3 for 1 is taken from the reaction_stadard.txt raw. It should also hold for 32a [[User:VengefulDonut|VengefulDonut]] 01:14, 11 November 2007 (EST)
 
::::There's a bug in 32a so that smelting coal ore only resulted in one coal, which naturally would be used in smelting the next chunk of coal ore.  It's fixed for 33a. --[[User:WyldKarde|WyldKarde]] 01:47, 11 November 2007 (EST)
 
::::There's a bug in 32a so that smelting coal ore only resulted in one coal, which naturally would be used in smelting the next chunk of coal ore.  It's fixed for 33a. --[[User:WyldKarde|WyldKarde]] 01:47, 11 November 2007 (EST)
 +
:::::I can confirm there was a bug in 32a. Since the fortress I now created have ample wood supply, I probably won't be able to confirm that the coal bug been fixed but I guess the countless other people who already tested it at the beginning of november are a voice to be reckoned with. I just can't beleive that Toady got a new version out so fast and that I was so busy IRL that I didn't even notice, nor did I see people talk about it in DF threads... Strange. --[[User:Eagle of Fire|Eagle of Fire]] 02:08, 11 November 2007 (EST)

Revision as of 07:08, 11 November 2007

This is known ingame as "Bituminous coal", not the other way around, and the article name should probably be changed to reflect that. Anyone with the know-how and/or privilege want to do the honours?

Coke ratio?

Has the "3 for 1" coke ratio been tested with the new version yet? I have been trying to create coke from bituminous coal in my current fortress since there is no wood... I've created one coke from one tower-cap wood purchased from the dwarven caravan, then wanted to start out metal production with the mass produced coke from the coal... But whenever my furnace operator take one bituminous coal to the smelter, it only result in one coke. Normally there should be a net gain of two coke for each smelting, no? --Eagle of Fire 22:55, 10 November 2007 (EST)

http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=6&t=001388 Seems like a great case of someone just copying from the old wiki without checking first... -_- --Eagle of Fire 23:13, 10 November 2007 (EST)
Well, scratch that. My meticulous side forced me to triple check everything, and I finnaly noticed that I somehow didn't know there was a new version out already... I'm still using 32a. -_- I'm sorry for that... At least in the process I learned a thing or two on how formats and templates... Time to generate a new world!--Eagle of Fire 23:50, 10 November 2007 (EST)
The 3 for 1 is taken from the reaction_stadard.txt raw. It should also hold for 32a VengefulDonut 01:14, 11 November 2007 (EST)
There's a bug in 32a so that smelting coal ore only resulted in one coal, which naturally would be used in smelting the next chunk of coal ore. It's fixed for 33a. --WyldKarde 01:47, 11 November 2007 (EST)
I can confirm there was a bug in 32a. Since the fortress I now created have ample wood supply, I probably won't be able to confirm that the coal bug been fixed but I guess the countless other people who already tested it at the beginning of november are a voice to be reckoned with. I just can't beleive that Toady got a new version out so fast and that I was so busy IRL that I didn't even notice, nor did I see people talk about it in DF threads... Strange. --Eagle of Fire 02:08, 11 November 2007 (EST)