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Difference between revisions of "v0.31 Talk:Ethic"

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It would be awesome if ethics would change a bit from civilization, like one dorf civ accepts slavery or another one not, or goblins that will never/only make sieges, humen civs that only trade with their kind or else. --[[User:Niggy|Niggy]] 18:04, 20 May 2010 (UTC)
 
It would be awesome if ethics would change a bit from civilization, like one dorf civ accepts slavery or another one not, or goblins that will never/only make sieges, humen civs that only trade with their kind or else. --[[User:Niggy|Niggy]] 18:04, 20 May 2010 (UTC)
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=Skull Totems=
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Question: Say I want to make totems out of goblin skulls to decorate my trap corridor. Do I only need to activate MAKE_TROPHY_SAPIENT or will I also need to activate EAT_SAPIENT_KILL to enable butchery (to get the skulls)? [[Special:Contributions/71.232.137.20|71.232.137.20]] 23:16, 26 May 2010 (UTC)

Revision as of 23:16, 26 May 2010

Confirmed

Confirmed the existing ethics tags from the previous edition, but not their individual effects. -Ancient History


It would be awesome if ethics would change a bit from civilization, like one dorf civ accepts slavery or another one not, or goblins that will never/only make sieges, humen civs that only trade with their kind or else. --Niggy 18:04, 20 May 2010 (UTC)

Skull Totems

Question: Say I want to make totems out of goblin skulls to decorate my trap corridor. Do I only need to activate MAKE_TROPHY_SAPIENT or will I also need to activate EAT_SAPIENT_KILL to enable butchery (to get the skulls)? 71.232.137.20 23:16, 26 May 2010 (UTC)