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Difference between revisions of "Modification:Deserted squad mod"

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{{mod}}
 
{{mod}}
  
Dwarf Fortress: Deserted Squad: Hell Unleashed [a.k.a. Deserted Squad]
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Dwarf Fortress Deserted Squad: HELL UNLEASHED is a mod for the baseline game of Slaves to Armok: God of Blood: Dwarf Fortress. The mod will include several modifications, such as:
is a modification of the baseline game of Slaves To Armok: God of Blood:
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Chapter II: Dwarf Fortress [a.k.a. Dwarf Fortress], and will include the
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*Telepaths are included
following modifications:
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        *Ancient Telepaths are pure-blooded, and can create powerful weapons using their knowledge of nature. Weapons include: Staves, Wands, Books, Dragonswords, and Throwing Darts [tipped w/ poison]
*Tunnel Tubes can be grown in farms?
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*Basilisks now appear in Tundras, Mountains, Tropical Rainforests,
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        *Medieval Telepaths have tainted blood, and lack the knowledge required to manufacture Staves, Wands, Books, and Dragonswords.
Temperate Rainforests, and lakes
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*Dragons can fly
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        *Modern Telepaths are humans with some mental powers. Some call them Psychics. They cannot create or use any weapons of the Ancient Telepaths, and only have three of the Powers--Telekinesis, Telepathy, and Teleportation. Thus, they are weak.
*Orcs are includes
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*Gods are a race of superhuman beings that can interact with your settlement
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*Basilisks included
*Dwarves will not trade
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        *Red Basilisks found inside volcanoes
*Every environment is more hostile
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*Telepaths are included, and are divided into three factions--Ancient Telepaths [the oldest and most powerful, origins dating back to the Age of Myth], the Mideval Telepaths [the second most powerful, but with tainted blood], and the Modern Telepaths [the youngest generation of Telepaths, and with blood so tainted that they can barely use their mental powers at all].
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        *Blue Basilisks found in bodies of water
*Gemspawn are included, and have the ability to breathe fire
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        *Cyan Basilisks found everywhere but water and in magma
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        *Green Basilisks found in forests
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*Dwarves split into three species
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        *Mountain Dwarves life in cities above the ground
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        *Deep Dwarves live in tunnels beneath the earth, and have so adapted.
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        *Forest Dwarves live in forest retreats, much like the elves.
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*Gods exist
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        *Can come down to assist or attack your settlement.
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*Minerals added
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        *Dragonstone used for strengthening weapons
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        *Darkstone cannot be used for forging directly, but can be mixed with iron to form Darkmetal, a magic-absorbing substance that can be used to create armor or weapons to be used by those possessing no magic of their own
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        *Gen, an embodiment of magic itself, can be added to any mineral to create Genmetal, the rarest metal of all.
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        *Goldsteel, an alloy of gold, Gen, and Darkstone, can be used to create tepleportation devices, like Teleportation Books, by the Ancient Telepaths

Revision as of 05:54, 10 September 2010

Dwarf Fortress Deserted Squad: HELL UNLEASHED is a mod for the baseline game of Slaves to Armok: God of Blood: Dwarf Fortress. The mod will include several modifications, such as:

  • Telepaths are included
       *Ancient Telepaths are pure-blooded, and can create powerful weapons using their knowledge of nature. Weapons include: Staves, Wands, Books, Dragonswords, and Throwing Darts [tipped w/ poison]
       *Medieval Telepaths have tainted blood, and lack the knowledge required to manufacture Staves, Wands, Books, and Dragonswords.
       *Modern Telepaths are humans with some mental powers. Some call them Psychics. They cannot create or use any weapons of the Ancient Telepaths, and only have three of the Powers--Telekinesis, Telepathy, and Teleportation. Thus, they are weak.
  • Basilisks included
       *Red Basilisks found inside volcanoes
       *Blue Basilisks found in bodies of water
       *Cyan Basilisks found everywhere but water and in magma
       *Green Basilisks found in forests
  • Dwarves split into three species
       *Mountain Dwarves life in cities above the ground
       *Deep Dwarves live in tunnels beneath the earth, and have so adapted.
       *Forest Dwarves live in forest retreats, much like the elves.
  • Gods exist
       *Can come down to assist or attack your settlement.
  • Minerals added
       *Dragonstone used for strengthening weapons
       *Darkstone cannot be used for forging directly, but can be mixed with iron to form Darkmetal, a magic-absorbing substance that can be used to create armor or weapons to be used by those possessing no magic of their own
       *Gen, an embodiment of magic itself, can be added to any mineral to create Genmetal, the rarest metal of all.
       *Goldsteel, an alloy of gold, Gen, and Darkstone, can be used to create tepleportation devices, like Teleportation Books, by the Ancient Telepaths