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Difference between revisions of "v0.31:Alchemy"
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− | '''Alchemy''' is a primitive form of chemistry, mingled with a great deal of occultism, and | + | '''Alchemy''' is a primitive form of chemistry, mingled with a great deal of occultism. Alchemists experimented and searched for the Philosopher's Stone (transmutation of metals), the azoth (universal panacea), the alkahest (universal solvent), and the elixir vitae (immortality) among other esoteric pursuits. More practically, real-world alchemists discovered phosphorous and [[Still | distillation]], worked with [[Smelting | separating metals from ore]] and [[Extract | extracting plant and animal essences]], [[Healthcare | created medicines]], and the identified or discovered various acids, salts, and other useful compounds. Some of these basic alchemical processes or products are already present in Dwarf Fortress to various degrees, but the individual functions fall under different skills. Fantasy alchemy is usually preoccupied with the creation of [[magic]] potions. |
+ | |||
+ | Like {{L|magic}}, alchemy does not exist in Dwarf Fortress. Although listed on the labor menu, Alchemy does not currently have a function, and there are no alchemists. Previous versions of the game had the {{L|Alchemist's laboratory}} which was used to produce {{L|soap}}, but this has since been eliminated. | ||
+ | |||
+ | [[Toady]] has [http://www.bay12games.com/media/df_talk_8_transcript.html shared a few of his thoughts] concerning the potential for alchemy in Dwarf Fortress, particularly the potential uses of acids and its place in the game aesthetic. | ||
==Bugs== | ==Bugs== | ||
− | Certain [[bugs]] may appear to be the effects of alchemy, such as lead mugs turning into gold mugs{{version|0.31.02}}. | + | Certain [[bugs]] may appear to be the effects of fantasy alchemy, such as lead mugs turning into gold mugs{{version|0.31.02}}, but alchemy does not exist in Dwarf Fortress. |
Revision as of 22:48, 25 May 2010
This article is about an older version of DF. |
Alchemy is a primitive form of chemistry, mingled with a great deal of occultism. Alchemists experimented and searched for the Philosopher's Stone (transmutation of metals), the azoth (universal panacea), the alkahest (universal solvent), and the elixir vitae (immortality) among other esoteric pursuits. More practically, real-world alchemists discovered phosphorous and distillation, worked with separating metals from ore and extracting plant and animal essences, created medicines, and the identified or discovered various acids, salts, and other useful compounds. Some of these basic alchemical processes or products are already present in Dwarf Fortress to various degrees, but the individual functions fall under different skills. Fantasy alchemy is usually preoccupied with the creation of magic potions.
Like Template:L, alchemy does not exist in Dwarf Fortress. Although listed on the labor menu, Alchemy does not currently have a function, and there are no alchemists. Previous versions of the game had the Template:L which was used to produce Template:L, but this has since been eliminated.
Toady has shared a few of his thoughts concerning the potential for alchemy in Dwarf Fortress, particularly the potential uses of acids and its place in the game aesthetic.
Bugs
Certain bugs may appear to be the effects of fantasy alchemy, such as lead mugs turning into gold mugsv0.31.02, but alchemy does not exist in Dwarf Fortress.