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Difference between revisions of "40d:Mechanic"
Mzbundifund (talk | contribs) (Confirmed the skill gain for mechanism construction.) |
Mzbundifund (talk | contribs) (Upon testing, it seems building traps does not in fact train the mechanics skill.) |
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{{Tile|☺|#F00|#000}} A '''mechanic''' is a talented dwarf with a degree of [[skill]] in the [[mechanics]] profession. In the game's default configuration mechanics are represented by a red civilian dwarf symbol. A dwarf with the mechanics skill enabled is capable of constructing [[mechanic's workshop]]s, [[mechanism]]s and all other [[building]]s that require mechanisms such as [[lever]]s, [[gear]]s, [[traps]], and [[menacing spike]]s. They are also responsible for linking up [[lever]]s or [[pressure plate]]s to objects such as [[bridge]]s, [[floodgate]]s and other contraptions. | {{Tile|☺|#F00|#000}} A '''mechanic''' is a talented dwarf with a degree of [[skill]] in the [[mechanics]] profession. In the game's default configuration mechanics are represented by a red civilian dwarf symbol. A dwarf with the mechanics skill enabled is capable of constructing [[mechanic's workshop]]s, [[mechanism]]s and all other [[building]]s that require mechanisms such as [[lever]]s, [[gear]]s, [[traps]], and [[menacing spike]]s. They are also responsible for linking up [[lever]]s or [[pressure plate]]s to objects such as [[bridge]]s, [[floodgate]]s and other contraptions. | ||
− | A dwarf will gain mechanics skill by building [[mechanism]]s in the workshop | + | A dwarf will gain mechanics skill by building [[mechanism]]s in the workshop. A dwarf with a high skill in mechanics is able to construct mechanisms and link up objects faster than a novice. A dwarf with a high mechanics skill is also more likely to produce high [[quality]] mechanisms at the workshop which can be used for improving trap damage. |
Building a mechanism at the [[mechanic's workshop]] is worth 30 skill points. | Building a mechanism at the [[mechanic's workshop]] is worth 30 skill points. | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 00:23, 21 November 2007
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A mechanic is a talented dwarf with a degree of skill in the mechanics profession. In the game's default configuration mechanics are represented by a red civilian dwarf symbol. A dwarf with the mechanics skill enabled is capable of constructing mechanic's workshops, mechanisms and all other buildings that require mechanisms such as levers, gears, traps, and menacing spikes. They are also responsible for linking up levers or pressure plates to objects such as bridges, floodgates and other contraptions.
A dwarf will gain mechanics skill by building mechanisms in the workshop. A dwarf with a high skill in mechanics is able to construct mechanisms and link up objects faster than a novice. A dwarf with a high mechanics skill is also more likely to produce high quality mechanisms at the workshop which can be used for improving trap damage.
Building a mechanism at the mechanic's workshop is worth 30 skill points.