v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Construction"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Rated article "Fine" using the rating script)
(Further information about labours. Unfortunately cannot fully verify that metal works like glass at the moment, as far as smooth/rough quality goes.)
Line 4: Line 4:
  
 
Unlike most objects accessed from the {{k|b}}uild menu, Constructions are treated as inert terrain features when completed, and can only be interacted with by loo{{k|k}}-ing at them or by pressing {{k|d}}-{{k|n}} to designate their removal. Using the {{k|q}}uery or {{k|t}}ask selection will give no information after the construction is completed, but will allow {{L|removal}}, suspension, and an idea of the current status before the Construction is complete.
 
Unlike most objects accessed from the {{k|b}}uild menu, Constructions are treated as inert terrain features when completed, and can only be interacted with by loo{{k|k}}-ing at them or by pressing {{k|d}}-{{k|n}} to designate their removal. Using the {{k|q}}uery or {{k|t}}ask selection will give no information after the construction is completed, but will allow {{L|removal}}, suspension, and an idea of the current status before the Construction is complete.
 +
 +
== Required Labors ==
 +
 +
In order to make a Construction, a dwarf with the appropriate {{L|labor}} is required. {{L|Wood}}, requires {{L|carpentry}}, {{L|stone}} and {{L|glass}} require {{L|masonry}}, and {{L|metal}} requires {{L|blacksmithing}}. For removal, there is no required labor, and even {{L|children}} and {{L|noble|nobles}} can and will happily remove constructions.
  
 
== Constructions and Designated formations ==
 
== Constructions and Designated formations ==
  
Constructions are similar to {{L|Mining|designated formations}}. However, unlike the {{L|wall|walls}} and {{L|floor|floors}} surrounding {{L|Mining|mined}} or {{L|Channel|channeled}} spaces, constructed walls cannot be smoothed or engraved. In order to have smooth quality {{L|wall|walls}} and {{L|floor|floors}}, {{L|block|blocks}} need to be used in place of raw {{L|stone}}.  
+
Constructions are similar to {{L|Mining|designated formations}}. However, unlike the {{L|wall|walls}} and {{L|floor|floors}} surrounding {{L|Mining|mined}} or {{L|Channel|channeled}} spaces, constructed walls cannot be smoothed or engraved. In order to have {{L|smoothing|smooth}} quality {{L|wall|walls}} and {{L|floor|floors}}, {{L|block|blocks}} need to be used in place of raw {{L|stone}} or {{L|wood}}. {{L|Glass}} and {{L|metal}} must be in blocks before making a Construction, but will still be considered {{L|smoothing|rough}}<!-- Need to verify metal -->.
  
 
== Order of Construction ==
 
== Order of Construction ==

Revision as of 00:36, 8 June 2010

This article is about an older version of DF.

Constructions are buildings such as Template:L, Template:L and Template:L. They can be made of any solid material, Template:L, Template:L, Template:L or Template:L, and are accessed by pressing the build-Construction keys.

Unlike most objects accessed from the build menu, Constructions are treated as inert terrain features when completed, and can only be interacted with by look-ing at them or by pressing d-n to designate their removal. Using the query or task selection will give no information after the construction is completed, but will allow Template:L, suspension, and an idea of the current status before the Construction is complete.

Required Labors

In order to make a Construction, a dwarf with the appropriate Template:L is required. Template:L, requires Template:L, Template:L and Template:L require Template:L, and Template:L requires Template:L. For removal, there is no required labor, and even Template:L and Template:L can and will happily remove constructions.

Constructions and Designated formations

Constructions are similar to Template:L. However, unlike the Template:L and Template:L surrounding Template:L or Template:L spaces, constructed walls cannot be smoothed or engraved. In order to have Template:L quality Template:L and Template:L, Template:L need to be used in place of raw Template:L or Template:L. Template:L and Template:L must be in blocks before making a Construction, but will still be considered Template:L.

Order of Construction

Constructions are built in a Last-In-First-Out(LIFO) order. That means that whichever Constructions are ordered first will be built last. Also, if there is a large group of Constructions being built, and a new set of constructions is ordered, the Constructions in progress will be ignored until the new constructions are finished.

Respecting the LIFO order is also necessary to efficiently and correctly construct Template:L.

See also DF2010:Mega construction