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Difference between revisions of "v0.31:Finished goods"
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===Totems=== | ===Totems=== | ||
− | '''Totems''' have | + | '''Totems''' are made from skulls by a {{L|bone carver}} at a {{L|craftsdwarf's workshop}}. Totems cannot be built as permanent structures, but careful management of custom {{L|stockpile}}s will allow the player to place totems at artistically pleasing locations around the fortress. |
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+ | Although totems have a low base {{L|value}}, totems made from the skulls of more valuable animals like {{L|unicorn}}s will fetch a hefty price. | ||
===Large gems=== | ===Large gems=== |
Revision as of 18:22, 8 June 2010
This article is about an older version of DF. |
Finished goods are items that go to a finished goods Template:L when made. Many of these items are frequently referred to as trade goods as they are lightweight and only useful for Template:L until after the Template:L begins, when they will become wanted trinkets among some Template:L. They include crafts, goblets, instruments, toys, large gems, and totems, some of which have several sub-types.
There is no way to issue a job order for a specific subtype of a good with multiple subtypes. If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.
Some types of trade goods can be produced in multiples. It is possible to get up to three crafts from a single resource. The chance of multiples is increased with more Template:L in the craftsdwarf skill. Mugs will always be made in threes, so they are more productive in terms of value than other trade goods (unless an import agreement offers a high price for another type of trade good).
Types of trade goods
Crafts
Crafts include figurines, rings, earrings, amulets, bracelets, scepters, and crowns. They are the only type of trade good that appears on its own page in the Trade Depot menu.
Goblets
Goblets have no subtypes, but have different names depending on the material from which they are made: rock goblets are called mugs, and wooden goblets are called cups.
Instruments
Instruments include drums, flutes, harps, trumpets, and piccolos.
Toys
Toys include mini-forges, toy hammers, toy axes, toy boats, and puzzleboxes.
Totems
Totems are made from skulls by a Template:L at a Template:L. Totems cannot be built as permanent structures, but careful management of custom Template:Ls will allow the player to place totems at artistically pleasing locations around the fortress.
Although totems have a low base Template:L, totems made from the skulls of more valuable animals like Template:Ls will fetch a hefty price.
Large gems
Large gems have no subtypes. It is not possible to issue a job order for large gems; instead, cutting any Template:L or raw Template:L has a chance to produce a large gem instead of ordinary cut gems. Gems and glass also have a chance to be cut into crafts this way.
Materials
Most materials can be used to make trade goods. On occasion, a Template:L in a Template:L will make a trade good out of a material not normally suited for it (e. g., a cloth instrument).
Material | Labor | Workshop | Crafts | Goblets | Instruments | Toys | Large Gems |
Template:L | Template:L | Template:L | Y | Y | Y | Y | N |
Template:L | Template:L | Template:L | Y | Y | Y | Y | N |
Template:L | Template:L | Template:L | Y | N | N | N | N |
Template:L | Template:L | Template:L | Y | N | N | N | N |
Template:L1 | Template:L | Template:L | Y | N | N | N | N |
Template:L | Template:L | Template:L | Y | N | N | N | N |
Template:L | Template:L | Template:L or Template:L | Y | Y | Y | Y | N |
Template:L | Template:L | Template:L or Template:L2 | N | Y | Y | Y | Y2 |
Template:L | Template:L | Template:L | Y2 | N | N | N | Y2 |
1 Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.
2 See Template:L above. Large glass gems are cut at a jeweler's workshop, not a glass furnace.
Template:L is a timeconsuming but easy to set up way to make Template:L goods early, as your stone crafter will have access to tons of Template:L in a typical fortress. Stone goods are not that valuable and quite heavy, but many of these can be made and they will be accepted by any Template:Lrs. A legendary stone crafter with a stockpile of high value stone or ore can make some very valuable crafts.
Making crafts from bone or shell is easy to set up if you have any Template:L hunt or fish, but it is easy for production to outstrip supply with legendary bonecrafters. Additionally, bones and shell have potentially more important uses, such as producing bone Template:L and Template:Ls, or shell Template:L. Skulls, however, have no uses other than totems, so making totems has essentially no drawback.
Cloth and leather crafts tend to be very light, and can be more Template:L than stone crafts, but it takes more effort to produce cloth and leather than it does raw stone. Cloth and leather can also be used to make Template:L, which is as lightweight as most trade goods and, in some cases, is automatically produced in pairs.
Wooden trade goods have low value, the same value as common, non-economic and non-Template:L stone, and cannot be traded to elves. Unless you have a highly skilled Template:L and a surplus of wood, making these is not generally useful.
Metal goods can be highly profitable; however, if metals are scarce on your map you may prefer to save metal for Template:Ls, Template:L, and/or Template:L.
Green glass goods are as valuable as those made from Template:L stone, and clear glass goods are significantly more valuable. However, glass goods are difficult to produce in large quantities unless you have access to either Template:L or an abundance of wood; as clear glass also requires Template:L, both wood and magma become essential. Crystal glass is better suited for the creation of furniture rather than crafts due to its dependency on rough Template:Ls, though said goods are equal in value to those made of Template:L or Template:L.
Template:L crafts and large gems can be very valuable depending on the type of gem, but the most valuable gems are fairly rare and it is impossible to control whether or not a craft is produced.