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Difference between revisions of "v0.31:Weapon"
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− | Weapons are used by | + | Weapons are used by dwarves and certain other humanoids for either {{l|combat}} or specific {{L|labor}}s. |
− | {{l|hunter|Hunters}}, {{l|wood cutter|Woodcutters}} and {{l|miner|Miners}} | + | ===Weapons as tools=== |
+ | {{l|hunter|Hunters}}, {{l|wood cutter|Woodcutters}} and {{l|miner|Miners}} use weapons for their {{l|labor|work}} and if need be will also {{l|combat|fight}} using them. Hunters seem to be limited to {{l|crossbow|crossbows}} while miners and woodcutters use {{l|pick|picks}} and {{l|battle axe|axes}} respectively. | ||
− | If you find your dwarves wearing more than one weapon - or any unwanted {{l|armor}}, for that matter - one way to get rid of them is to dump the weapon from their {{k|v}}-{{k|i}} screen. This does not work | + | If you find your dwarves wearing more than one weapon - or any unwanted {{l|armor}}, for that matter - one way to get rid of them is to dump the weapon from their {{k|v}}-{{k|i}} screen. This does not always work as they may re-equip. Another option is to remove any weapons and shields listed on their military equip screen. This too does not work always. At least "left-handedness" seems to not pose a problem. |
Using weapons is much more effective than unarmed combat- an untrained swordsdwarf with an {{l|iron}} weapon can defeat a grand master {{l|wrestler}}, provided he wears no armor. | Using weapons is much more effective than unarmed combat- an untrained swordsdwarf with an {{l|iron}} weapon can defeat a grand master {{l|wrestler}}, provided he wears no armor. |
Revision as of 22:17, 11 June 2010
This article is about an older version of DF. |
Weapons are used by dwarves and certain other humanoids for either Template:L or specific Template:Ls.
Weapons as tools
Template:L, Template:L and Template:L use weapons for their Template:L and if need be will also Template:L using them. Hunters seem to be limited to Template:L while miners and woodcutters use Template:L and Template:L respectively.
If you find your dwarves wearing more than one weapon - or any unwanted Template:L, for that matter - one way to get rid of them is to dump the weapon from their v-i screen. This does not always work as they may re-equip. Another option is to remove any weapons and shields listed on their military equip screen. This too does not work always. At least "left-handedness" seems to not pose a problem.
Using weapons is much more effective than unarmed combat- an untrained swordsdwarf with an Template:L weapon can defeat a grand master Template:L, provided he wears no armor.
There are many different types of weapons:
Type | Size | Attack Type1 | Foreign3 |
---|---|---|---|
2H Sword | 900 | Edge | Yes |
Battle Axe | 800 | Edge | No |
Blowgun | 150 | Blunt2 | Yes |
Bow | 300 | Blunt2 | Yes |
Crossbow | 400 | Blunt2 | No |
Flail | 500 | Blunt | Yes |
Great Axe | 1300 | Edge | Yes |
Halberd | 1200 | Edge | Yes |
Large Dagger | 200 | Edge | Yes |
Long Sword | 700 | Edge | Yes |
Mace | 400 | Blunt | No |
Maul | 1300 | Blunt | Yes |
Morningstar | 500 | Edge | Yes |
Pick | 500 | Edge | Yes |
Pike | 800 | Edge | Yes |
Scimitar | 300 | Edge | Yes |
Scourge | 300 | Edge | Yes |
Short Sword | 300 | Edge | No |
Spear | 400 | Edge | No |
War Hammer | 400 | Blunt | No |
Whip | 100 | Blunt | Yes |
There are also three training weapons, a wooden sword, wooden axe, and wooden spear. Each is designed for use in Template:L.
Notes
- Most edge weapons (and others) have a secondary, albeit less common attack, such as a sword striking with the pommel (bash).
- Weapon's melee attack only. Ammunition uses edge.
- The 'Foreign' identifier means that the weapon must be imported - dwarves don't know (or care) how to make these weapons or their ammunition.