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Difference between revisions of "Utility Talk:Obsidian/Art"
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(Created page with 'Let's discuss Obsidian's art here ~~~~') |
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Let's discuss Obsidian's art here [[User:Skeggox|No fort is complete without magma... and water... and then some FUN.]] 07:54, 11 June 2010 (UTC) | Let's discuss Obsidian's art here [[User:Skeggox|No fort is complete without magma... and water... and then some FUN.]] 07:54, 11 June 2010 (UTC) | ||
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+ | == Scale == | ||
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+ | How should we determine what scale the models should be set to? | ||
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+ | I was thinking that we could take the single largest object in the game that fits into one square (or one character on the screen), then decide many units that is in 3D, and then use that scale for everything else. Otherwise, we could end up with a chair that is the same size as a whale shark. --[[User:Crunch|Crunch]] 16:44, 11 June 2010 (UTC) |
Revision as of 16:44, 11 June 2010
Let's discuss Obsidian's art here No fort is complete without magma... and water... and then some FUN. 07:54, 11 June 2010 (UTC)
Scale
How should we determine what scale the models should be set to?
I was thinking that we could take the single largest object in the game that fits into one square (or one character on the screen), then decide many units that is in 3D, and then use that scale for everything else. Otherwise, we could end up with a chair that is the same size as a whale shark. --Crunch 16:44, 11 June 2010 (UTC)