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Difference between revisions of "Utility Talk:Obsidian/Art"
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I was thinking that we could take the single largest object in the game that fits into one square (or one character on the screen), then decide many units that is in 3D, and then use that scale for everything else. Otherwise, we could end up with a chair that is the same size as a whale shark. --[[User:Crunch|Crunch]] 16:44, 11 June 2010 (UTC) | I was thinking that we could take the single largest object in the game that fits into one square (or one character on the screen), then decide many units that is in 3D, and then use that scale for everything else. Otherwise, we could end up with a chair that is the same size as a whale shark. --[[User:Crunch|Crunch]] 16:44, 11 June 2010 (UTC) | ||
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+ | == Procedurally Generated Models == | ||
+ | |||
+ | Will Obsidian know everything about ''everything'' about the game, or just the stuff seen from the visual tiles? In other words, will it know that Urist McMiner has green eyes, a convex nose, brown hair, and that he likes to take long walks on the beach? | ||
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+ | If so, maybe we could make dynamic models of of the miners, with an assortment of possible beard, nose, hair, ear, etc. models, that then get cobbled together based on the description. We'd first need to know the range of possibilities for each aspect, though... and I'm not sure where to find that. | ||
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+ | We could also do something similar with statues, and items have have been encrusted with jewels, etc... | ||
+ | --[[User:Crunch|Crunch]] 17:03, 11 June 2010 (UTC) |
Revision as of 17:03, 11 June 2010
Let's discuss Obsidian's art here No fort is complete without magma... and water... and then some FUN. 07:54, 11 June 2010 (UTC)
Scale
How should we determine what scale the models should be set to?
I was thinking that we could take the single largest object in the game that fits into one square (or one character on the screen), then decide many units that is in 3D, and then use that scale for everything else. Otherwise, we could end up with a chair that is the same size as a whale shark. --Crunch 16:44, 11 June 2010 (UTC)
Procedurally Generated Models
Will Obsidian know everything about everything about the game, or just the stuff seen from the visual tiles? In other words, will it know that Urist McMiner has green eyes, a convex nose, brown hair, and that he likes to take long walks on the beach?
If so, maybe we could make dynamic models of of the miners, with an assortment of possible beard, nose, hair, ear, etc. models, that then get cobbled together based on the description. We'd first need to know the range of possibilities for each aspect, though... and I'm not sure where to find that.
We could also do something similar with statues, and items have have been encrusted with jewels, etc... --Crunch 17:03, 11 June 2010 (UTC)