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Difference between revisions of "User:Coaldiamond"

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-Download the RAW folder for DF+ (includes PNG pics, txt files, and raw files)<br />
 
-Download the RAW folder for DF+ (includes PNG pics, txt files, and raw files)<br />
 
-Download the TILESET for DF+<br />
 
-Download the TILESET for DF+<br />
-Remember to change the settings in your init.txt file
+
-Remember to change the settings in your init.txt file<br />
 +
 
 +
This graphics pack works really well when your monitor resolution is at least 1280 pixels wide.
  
 
'''Screen caps for the curious:'''<br />
 
'''Screen caps for the curious:'''<br />
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[[File:DF+Cap3.png]]
 
[[File:DF+Cap3.png]]
 +
 +
'''This graphics set is very sharp at zoomed-out view, and the close up view.'''
 +
'''Just four clicks on the mouse wheel brings you in close like the old timey DF view.'''
 +
 +
[[File:DF+Cap1.PNG]]
  
 
So, like many Dwarf Fortress players, I eventually found that I preferred to use a graphics set to make the creatures more visually understandable. My favorite set was Plac1d's EZ package<sup>v0.28.181.40d</sup> and I wanted to make that available for DF2010. So with Plac1d's permission I took his old graphics set, made some edits, created some new graphics for cavern critters and animals men, and updated the coding for the graphics themselves. Plac1d's work seemed, to me, to strike a perfect balance between making the symbols more intelligible without destroying the versatility of each symbol. I want a star symbol that can be seen as a turtle, or a gear, or a crystal. Not every icon needs to be nailed down and constrained to one, Zelda-inspired sprite. (No disrespect, big fan of the LOZ series.)
 
So, like many Dwarf Fortress players, I eventually found that I preferred to use a graphics set to make the creatures more visually understandable. My favorite set was Plac1d's EZ package<sup>v0.28.181.40d</sup> and I wanted to make that available for DF2010. So with Plac1d's permission I took his old graphics set, made some edits, created some new graphics for cavern critters and animals men, and updated the coding for the graphics themselves. Plac1d's work seemed, to me, to strike a perfect balance between making the symbols more intelligible without destroying the versatility of each symbol. I want a star symbol that can be seen as a turtle, or a gear, or a crystal. Not every icon needs to be nailed down and constrained to one, Zelda-inspired sprite. (No disrespect, big fan of the LOZ series.)

Revision as of 14:05, 17 June 2010

A wild GRAPHICS PACKAGE appears!

-Download DWARF FORTRESS PLUS for the prepackaged and ready to play experience (v0.31.06).

OR you prefer the DIY approach:
-Download the RAW folder for DF+ (includes PNG pics, txt files, and raw files)
-Download the TILESET for DF+
-Remember to change the settings in your init.txt file

This graphics pack works really well when your monitor resolution is at least 1280 pixels wide.

Screen caps for the curious:
Composite copy.png

DF+Cap2.png

Zoom out with the mouse scroll wheel to survey a whole town, or zoom in to focus on important battles.

DF+Cap3.png

This graphics set is very sharp at zoomed-out view, and the close up view. Just four clicks on the mouse wheel brings you in close like the old timey DF view.

DF+Cap1.PNG

So, like many Dwarf Fortress players, I eventually found that I preferred to use a graphics set to make the creatures more visually understandable. My favorite set was Plac1d's EZ packagev0.28.181.40d and I wanted to make that available for DF2010. So with Plac1d's permission I took his old graphics set, made some edits, created some new graphics for cavern critters and animals men, and updated the coding for the graphics themselves. Plac1d's work seemed, to me, to strike a perfect balance between making the symbols more intelligible without destroying the versatility of each symbol. I want a star symbol that can be seen as a turtle, or a gear, or a crystal. Not every icon needs to be nailed down and constrained to one, Zelda-inspired sprite. (No disrespect, big fan of the LOZ series.)