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Difference between revisions of "v0.31:Dwarven economy"
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Economy (Also know as the "Stacksofonecoinitis" disease) is an added challenge to the game for many and also a source of much [[fun]] quite often. Some people find it a huge burden and take steps to make sure their fortress never becomes populous enough to support a Dwarven economy. If you really feel you need to know about it you should do one out of three things: | Economy (Also know as the "Stacksofonecoinitis" disease) is an added challenge to the game for many and also a source of much [[fun]] quite often. Some people find it a huge burden and take steps to make sure their fortress never becomes populous enough to support a Dwarven economy. If you really feel you need to know about it you should do one out of three things: | ||
− | A: Do the easy thing if you are a new player that doesn't really know how the game works: Disable Economics ( | + | A: Do the easy thing if you are a new player that doesn't really know how the game works: Disable Economics (for now at least). To do this, edit the '''data\init\d_init.txt''' file. Search for the line '''[ECONOMY:YES]''' and replace it with '''[ECONOMY:NO]''' |
− | B: If you are experienced enough to figure out stuff a bit on your own, try out the 40d guide for it, available through the bar above this text. Be aware though, while it's not likely | + | B: If you are experienced enough to figure out stuff a bit on your own, try out the 40d guide for it, available through the bar above this text. Be aware though, while it's not likely there have been major changes, you should take everything written there with a grain of salt (or whip vine flour, should you prefer that) as it may be inaccurate due to changes or bugs. |
C: Simply wait until someone updates this with current information instead of this cobbled together thing. | C: Simply wait until someone updates this with current information instead of this cobbled together thing. | ||
− | Note that Economy may or may not be broken for now anyway | + | Note that Economy may or may not be broken for now anyway; it's a bit unsure. |
Revision as of 19:04, 21 June 2010
Economy (Also know as the "Stacksofonecoinitis" disease) is an added challenge to the game for many and also a source of much fun quite often. Some people find it a huge burden and take steps to make sure their fortress never becomes populous enough to support a Dwarven economy. If you really feel you need to know about it you should do one out of three things:
A: Do the easy thing if you are a new player that doesn't really know how the game works: Disable Economics (for now at least). To do this, edit the data\init\d_init.txt file. Search for the line [ECONOMY:YES] and replace it with [ECONOMY:NO]
B: If you are experienced enough to figure out stuff a bit on your own, try out the 40d guide for it, available through the bar above this text. Be aware though, while it's not likely there have been major changes, you should take everything written there with a grain of salt (or whip vine flour, should you prefer that) as it may be inaccurate due to changes or bugs.
C: Simply wait until someone updates this with current information instead of this cobbled together thing.
Note that Economy may or may not be broken for now anyway; it's a bit unsure.