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Difference between revisions of "v0.31 Talk:Trap component"

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Cost of a trap component depends on its material, as for most items in the game, but also on its SIZE tag value (the more, the costier; dependancy is roughly linear) and number of attacks (2-attack component costs twice as much as 1-attack component).
 
Cost of a trap component depends on its material, as for most items in the game, but also on its SIZE tag value (the more, the costier; dependancy is roughly linear) and number of attacks (2-attack component costs twice as much as 1-attack component).
 
MATERIAL_SIZE has no effect on cost.
 
MATERIAL_SIZE has no effect on cost.
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"As with any weapon, a total of up to 10 of these can be put in a single weapon trap, creating a true "Indiana Jones" type of threat to any beast of any size" Does this mean that these will work on Trap Immune creatures like Forgotten Beasts as well? --[[User:Telarin|Telarin]] 12:07, 25 June 2010 (UTC)

Revision as of 12:07, 25 June 2010

Trap Components Value

Cost of a trap component depends on its material, as for most items in the game, but also on its SIZE tag value (the more, the costier; dependancy is roughly linear) and number of attacks (2-attack component costs twice as much as 1-attack component). MATERIAL_SIZE has no effect on cost.

"As with any weapon, a total of up to 10 of these can be put in a single weapon trap, creating a true "Indiana Jones" type of threat to any beast of any size" Does this mean that these will work on Trap Immune creatures like Forgotten Beasts as well? --Telarin 12:07, 25 June 2010 (UTC)