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Difference between revisions of "v0.31:Siege"

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(Really? You failed to mention elves and humans all this time?)
(Rough attempt to discuss more siege event mechanics. Needs cleanup, but better than nothing)
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{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
 
{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
 
Sometimes goblins will come to your fortress and kill your dwarves. You might want to prepare for that. Keep in mind, that goblins are not the only threat. Goblins might have tamed giant bats which means, that your enemy might be able to fly. Sometimes goblins come with trolls, cave crocodiles or giant olms. Trolls can break buildings, and giant olms are at least amphibious. Though the crocodiles can breath under water, the goblins riding them can not.
 
Sometimes goblins will come to your fortress and kill your dwarves. You might want to prepare for that. Keep in mind, that goblins are not the only threat. Goblins might have tamed giant bats which means, that your enemy might be able to fly. Sometimes goblins come with trolls, cave crocodiles or giant olms. Trolls can break buildings, and giant olms are at least amphibious. Though the crocodiles can breath under water, the goblins riding them can not.
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"Sieges" are large scale assaults on your fortress by other Civilizations.  They are announced with the message screen "A vile force of darkness has arrived!", and the main screen shows "SIEGE" tag along the top for the duration.
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Siege forces usually consist of several unit groups.  Using the goblins as an example, they typically attack with several 'squads', each consisting of several goblins of one military class (ex swordsman, lasher, etc) and often one 'squad leader' (typically an Elite or better, which need not be the same class as the squad it leads).  Occasionally, a squad will be mounted - this means each of its members will be riding a suitable creature, though the creatures typically vary between members.  These mounts can change the combat dynamics, since some can fly, are building destroyers, or have substantially different combat traits than a goblin (ex a Jabberer tends to grab bodyparts and tear them off).  Goblins sieges often also include groups of Trolls.  Unlike the squads however, the troll 'groups' usually enter the map in single file, somewhat akin to arriving migrants, usually possess random civilian classes, and show little of the organized behavior of the squads.
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After being sufficiently "successful" at defending against the siege (killing sufficient attackers, waiting them out, or some combination thereof), the attackers will retreat.  All of the remaining squads and groups will head for the map edges and leave, typically favoring the edge they entered from.  Once the last of the siegers leave, the "SIEGE" tag will go away.
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Different races will favor different styles of attack during sieges.  In 40d, humans would sometimes set up a camp near the map edge they arrived on, harassing wandering dwarves and waiting for you to come to them instead of blindly charging toward your fortress.  Elves would use stealthed squads, ala goblin ambushes, to hide their numbers and locations.  It remains to be seen if these traits are still present in 31.
  
 
Humans may also siege you should their diplomat die while visiting your fortress or if too many of their trade wagons get destroyed.
 
Humans may also siege you should their diplomat die while visiting your fortress or if too many of their trade wagons get destroyed.

Revision as of 03:35, 1 July 2010

This article is about an older version of DF.

Sometimes goblins will come to your fortress and kill your dwarves. You might want to prepare for that. Keep in mind, that goblins are not the only threat. Goblins might have tamed giant bats which means, that your enemy might be able to fly. Sometimes goblins come with trolls, cave crocodiles or giant olms. Trolls can break buildings, and giant olms are at least amphibious. Though the crocodiles can breath under water, the goblins riding them can not.

"Sieges" are large scale assaults on your fortress by other Civilizations. They are announced with the message screen "A vile force of darkness has arrived!", and the main screen shows "SIEGE" tag along the top for the duration.

Siege forces usually consist of several unit groups. Using the goblins as an example, they typically attack with several 'squads', each consisting of several goblins of one military class (ex swordsman, lasher, etc) and often one 'squad leader' (typically an Elite or better, which need not be the same class as the squad it leads). Occasionally, a squad will be mounted - this means each of its members will be riding a suitable creature, though the creatures typically vary between members. These mounts can change the combat dynamics, since some can fly, are building destroyers, or have substantially different combat traits than a goblin (ex a Jabberer tends to grab bodyparts and tear them off). Goblins sieges often also include groups of Trolls. Unlike the squads however, the troll 'groups' usually enter the map in single file, somewhat akin to arriving migrants, usually possess random civilian classes, and show little of the organized behavior of the squads.

After being sufficiently "successful" at defending against the siege (killing sufficient attackers, waiting them out, or some combination thereof), the attackers will retreat. All of the remaining squads and groups will head for the map edges and leave, typically favoring the edge they entered from. Once the last of the siegers leave, the "SIEGE" tag will go away.

Different races will favor different styles of attack during sieges. In 40d, humans would sometimes set up a camp near the map edge they arrived on, harassing wandering dwarves and waiting for you to come to them instead of blindly charging toward your fortress. Elves would use stealthed squads, ala goblin ambushes, to hide their numbers and locations. It remains to be seen if these traits are still present in 31.

Humans may also siege you should their diplomat die while visiting your fortress or if too many of their trade wagons get destroyed.

It is possible to have elven attacks as well, but that usually requires intense effort on part of the player.

More info is needed on how human and elves attack dwarves. Template:Military v0.31