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Difference between revisions of "v0.31 Talk:Trap component"
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"As with any weapon, a total of up to 10 of these can be put in a single weapon trap, creating a true "Indiana Jones" type of threat to any beast of any size" Does this mean that these will work on Trap Immune creatures like Forgotten Beasts as well? --[[User:Telarin|Telarin]] 12:07, 25 June 2010 (UTC) | "As with any weapon, a total of up to 10 of these can be put in a single weapon trap, creating a true "Indiana Jones" type of threat to any beast of any size" Does this mean that these will work on Trap Immune creatures like Forgotten Beasts as well? --[[User:Telarin|Telarin]] 12:07, 25 June 2010 (UTC) | ||
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+ | Also, it would be nice to know how many metal bars it takes to make each of the various trap components, if anyone happens to have that information handy. --[[User:Telarin|Telarin]] 12:09, 25 June 2010 (UTC) |
Revision as of 12:09, 25 June 2010
Trap Components Value
Cost of a trap component depends on its material, as for most items in the game, but also on its SIZE tag value (the more, the costier; dependancy is roughly linear) and number of attacks (2-attack component costs twice as much as 1-attack component). MATERIAL_SIZE has no effect on cost.
"As with any weapon, a total of up to 10 of these can be put in a single weapon trap, creating a true "Indiana Jones" type of threat to any beast of any size" Does this mean that these will work on Trap Immune creatures like Forgotten Beasts as well? --Telarin 12:07, 25 June 2010 (UTC)
Also, it would be nice to know how many metal bars it takes to make each of the various trap components, if anyone happens to have that information handy. --Telarin 12:09, 25 June 2010 (UTC)