- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Climate"
(→Hot) |
|||
Line 46: | Line 46: | ||
'''When embarking in this Region''': | '''When embarking in this Region''': | ||
− | If you lack a {{L|river}}, can dig out a {{L|cistern}} in the non freezing seasons. You can also use a source of heat (such as {{L|magma}}) to obtain liquid {{L|water}}. | + | If you lack a {{L|river}}, can dig out a {{L|reservoir|cistern}} in the non freezing seasons. You can also use a source of heat (such as {{L|magma}}) to obtain liquid {{L|water}}. |
=== <span style="background-color:black;color:{{fgcolor|3:1}};font-family:Courier New">Cold</span>=== | === <span style="background-color:black;color:{{fgcolor|3:1}};font-family:Courier New">Cold</span>=== |
Revision as of 11:25, 28 June 2010
This article is about an older version of DF. |
Climate in Dwarf Fortress is a temperature rating only; actual ground cover is called a Template:L. In order from hottest to coldest, they are:
Note: If temperature is turned off, none of the mentioned effects will occur.
Scorching
Temperature: +++
Availability of water: Any existing Template:L will dry up immediately. Template:Ls are unaffected.
When embarking in this Region: If no river or Template:L is available, it is hard to survive in this climate. Your only chance is to find a cave with water (very likely in the latest version). Exposed Template:L and Template:L may die because of the heat.
Hot
Temperature: ++
Availability of water: In dry biomes, Template:L may evaporate during dry Template:Ls (usually Template:L). But they can be refilled by Template:L. Template:Ls are unaffected.
When embarking in this Region: If you lack a Template:L, be sure to dig out a Template:L before summer is upon you.
Warm
Temperature: +
Availability of water: Any water source can be used during the whole year. This makes it the easiest climate to embark on.
When embarking in this Region: Nothing to consider (regarding the climate).
Temperate
Temperature: -
Availability of water: Surface pools and rivers will freeze for part of the year. The length of freeze varies: They may start out frozen, thaw sometime during Template:L, and remain liquid until Template:L, or they may start out liquid and freeze for only a month or so in winter.
When embarking in this Region: If you lack a Template:L, can dig out a Template:L in the non freezing seasons. You can also use a source of heat (such as Template:L) to obtain liquid Template:L.
Cold
Temperature: --
Availability of water: Surface pools and rivers are usually frozen but can thaw for a few months in each year.
When embarking in this Region: The same measures like in temperate biomes can be taken.
Freezing
Temperature: ---
Availability of water: Surface pools and rivers remain frozen throughout the year in a majority of maps.
When embarking in this Region: You must use a source of heat (Template:L) to obtain liquid Template:L. Glacial ice can also be molten. Underground sources of water are also possible to use. Exposed Template:L and livestock may quickly freeze to death.