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Difference between revisions of "v0.31 Talk:Trading"
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--[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 14:13, 16 June 2010 (UTC) | --[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 14:13, 16 June 2010 (UTC) | ||
− | The same thing happened to me. My fortress is in a "small region" | + | :The same thing happened to me. My fortress is in a "small region"-sized world-- I'm beginning to wish I'd paid more attention while the world was created; maybe there just aren't any other dwarves inside it? |
== Caravan leaving through cave == | == Caravan leaving through cave == |
Revision as of 01:41, 8 July 2010
Question regarding the coloring of the items being traded, It says that items in white are are created by a source other then your fortress, while brown is fortress created goods. In my first trade with the dwarven caravan two goods I know I created, a barrel holding donkey cheese and a barrel with cow's milk were colored in white. I mean, it's not exactly an issue, but is this because they an animal derived source or what? --AdmiralDread 05:15, 12 April 2010 (UTC)
- I believe for liquids in barrels it looks at whether you made the barrel, not the contents. Perhaps for all barrel items, I'm not sure. I personally don't trade food or drinks --Todestool 14:49, 12 April 2010 (UTC)
It seems to be possible in DF2010 to have no trade from the dwarves. If their civilization is too small to have any leaders of note, then there will be no caravans.
Vermin in caravans?
I wanted to release the bought warthogs out of their cages, tame bats and fluffy wabblers were in my list. I haven´t catched any vermins yet, so I put them in that cage, too. When I looked at the (elven) caravan they "stole" the vermins from them. Anyone has seen this, too?
- I can confirm that elven caravans offer cages containing vermin. This vermin isn't shown in thr trade screen list, unless you view these cages separately. This vermin is not shown in your animal list of the status screen (hit z and then return to get there). It is, however, shown in the list of creatures assignable to a cage. (hit q, select a cage, hit a, and there they are.) --Doub 17:47, 2 May 2010 (UTC)
- I agree. The cages are not labeled as anything but normal cages. However, if you view the item in the trade depot screen ({k|v} when highlighting the "empty" cage) the vermin will be shown as a content.--Kwieland 16:29, 19 May 2010 (UTC)
No Wagons with Caravans
I never had wagons with DF2010. Is it just me or is there something needed except a 3wide path to one edge? Its always there and there is never a caravan with wagons, only with traders!--Niggy 20:32, 12 April 2010 (UTC)
- I've not had wagons in this current fort either. Think it may be because I'm in a mountain biome...--Nimblewright 10:11, 14 April 2010 (UTC)
- Yes, Wagons are out for now. This is most likely a bug as the access check screen is still in. Hm..or not? --Birthright 20:00, 14 April 2010 (UTC)
- They're still in the raws - see creature_equipment.txt. --Quietust 21:11, 14 April 2010 (UTC)
- It still checks if a wagon could make it to the dapot, but for me a caravan (Without wagons obviously) went through a two-wide tunnelGiantTiger11 08:01, 24 April 2010 (UTC)
- They're still in the raws - see creature_equipment.txt. --Quietust 21:11, 14 April 2010 (UTC)
- Yes, Wagons are out for now. This is most likely a bug as the access check screen is still in. Hm..or not? --Birthright 20:00, 14 April 2010 (UTC)
late caravan
The caravan used to arrive for me at exactly mid-autumn. I got my caravan in the new version at just a few days before autumn ended. Is this the case with everyone? Greep 03:56, 17 April 2010 (UTC)
- can confirm, caravans now always come late. --Confused 14:08, 17 April 2010 (UTC)
Merchants going underground.
I just had a dwarven caravan leave the fortress through an underground edge of the map. Spawned from the top though.--Droid 04:07, 21 April 2010 (UTC)
- In my fortress even an elven caravan took the way through the caverns! --Doub 07:57, 24 April 2010 (UTC)
Multiple Trade Depots
Has there been any change for this?
Traders Starve?
"If a caravan has arrived at your trade depot and is unable to leave for about six months after they arrived, the merchants and animals will go insane. This can result in a bunch of merchants attacking your dwarves, or just standing around moping until they starve to death." Is this correct? Traders can starve? Or do they only gain the ability to starve when insane?
First Caravan Brings Nothing?
I've had this happen twice, where the dwarven caravan brings a whole lot of nothing. Is this to be expected? I generaqlly give them something nyways, in hope that the next year will be better.
No Dwarven Caravan
I'm in mid-summer of my third year and the only caravans I have been getting have been elven ones once a year. I Still haven't had a dwarven caravan show up ever. In the Civ screen it says that there are no important people in the civ.
My first year I got 7 migrants in total and haven't got any since. Does this mean my parent civ has been eradicated? --Flying Dwarves Hurt 14:13, 16 June 2010 (UTC)
- The same thing happened to me. My fortress is in a "small region"-sized world-- I'm beginning to wish I'd paid more attention while the world was created; maybe there just aren't any other dwarves inside it?
Caravan leaving through cave
I just had a caravan leave through a cave. I had a clear path to a ground exit from my trade depot, even for wagons. This was not the case for the cave level, as it was only reachable by stairs. I don't know if this is a bug or not. Strange, anyhow. /Josj 06:20, 28 June 2010 (UTC)
- Probably not a bug, as such. Firstly, because caravans don't currently use wagons, but only pack animals, they can path up and down stairs. Secondly... they probably picked the shortest path to an exit, and that just happened to be the cave level. Was the ground exit on the other side of the screen, or temporarily blocked by a drawbridge or something? --DeMatt 18:24, 28 June 2010 (UTC)
- The ground exit was quite close--about a screen away from the depot. It could've been temporarily blocked by a barrage of haulers or something. I don't quite remember. But it would have had to be blocked as they went down some fifty levels or so. Even if the caravan used my traffic designations (which I don't believe they do) that wouldn't have been a closer route. It makes me wonder if it's possible for the caravans to appear in the caves. /Josj 19:00, 28 June 2010 (UTC)
Forbidden Depots
I used the ' d:b:f ' command to forbid all items on my depot so that they would not have to haul all the stuff back, subsequently forbidding the 3 pieces mahogany that made up the depot itself. When the human caravan showed up, the game gave me a message that said they need a depot to trade at. I used the ' t ' command to unforbid each piece, and they instantly started to move to it. This might be worth mentioning as a troubleshooter, or something, if I can get confirmation on it. --Bungler 03:45, 1 July 2010 (UTC)