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Difference between revisions of "v0.31:Health screen"

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(Nothing to this article. It is basically a stub.)
(merging the two articles, this'll need work.)
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{{Quality|Tattered|12:58, 9 June 2010 (UTC)}}
 
{{Quality|Tattered|12:58, 9 June 2010 (UTC)}}
  
By hitting the {{k|z}}-status key, one of the sub-menus is '''Health'''...<br />
+
In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the {{L|Chief Medical Dwarf}} position. <br />
This sub-menu is only available when a dwarf is appointed to the {{L|Chief Medical Dwarf}} position.
+
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by {{L|Healthcare|hospital staff}} upon diagnosis. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available.
This screen is entirely mouse enabled.
 
  
For information on what the conditions listed in the menu mean, see: {{L|Medical status}}.
+
<sub>Note: The screen is entirely mouse enabled.</sub>
 +
Listed below are all of the conditions displayed in the z-health screen:
 +
===First Key Column===
 +
This is the column that lists requests and requirements of the subject.
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - {{L|Diagnostician}} needed to diagnose the subject}}
 +
{{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with cleaning labor enabled and {{L|soap}} needed to clean the subject}}
 +
{{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - {{L|Surgeon}} needed to operate on the subject}}
 +
{{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - Tissue of the subject is rotted and inoperable, usually calling for amputation to be performed by a {{L|surgeon}}}}
 +
{{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - {{L|Suturer}} needed to suture up the subject}}
 +
{{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - {{L|Bone doctor}} needed to set the subject's bone}}
 +
{{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - {{L|Wound dresser}} needed to dress the subject's wounds}}
 +
{{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - {{L|Traction bench}} needed}}
 +
{{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - Immobilization of the subject via {{L|traction bench}} needed}}
 +
{{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - {{L|Crutch}} needed for the subject to walk}}
 +
|}
 +
 
 +
===Second Key Column===
 +
This column shows different degrees of bleeding, blood loss, numbness, and paralyzation.
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=B!+|color=4:0:1|desc='''Heavy bleeding''' - Subject is bleeding quite a lot, this should stop on its own quite fast...}}
 +
{{HealthStatus table row|symbol=B!~|color=4:0:0|desc='''Bleeding''' - Causes blood loss but will stop extremely quickly}}
 +
{{HealthStatus table row|symbol=Bl+|color=5:0:1|desc='''Severe blood loss''' - Subject has lost much blood and will die unless the bleeding is stopped. Described in the unit's wound screen as "Pale".}}
 +
{{HealthStatus table row|symbol=Fnt|color=5:0:1|desc='''Faint''' - Subject has lost some blood from bleeding.}}
 +
{{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed'''}}
 +
{{HealthStatus table row|symbol=Pz~|color=3:0:1|desc='''Partially paralyzed'''}}
 +
{{HealthStatus table row|symbol=Slg|color=3:0:1|desc='''Sluggish''' - Characteristic of weak paralyzation or paralyzation wearing off}}
 +
{{HealthStatus table row|symbol=Nm+|color=3:0:1|desc='''Completely numb'''}}
 +
{{HealthStatus table row|symbol=Nm~|color=3:0:1|desc='''Partially numb'''}}
 +
{{HealthStatus table row|symbol=Nm-|color=3:0:1|desc='''Slightly numb'''}}
 +
|}
 +
 
 +
===Third Key Column===
 +
This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=F!|color=4:0:1|desc='''Serious fever'''}}
 +
{{HealthStatus table row|symbol=F+|color=4:0:0|desc='''Moderate fever'''}}
 +
{{HealthStatus table row|symbol=F~|color=4:0:1|desc='''Slight fever'''}}
 +
{{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy'''}}
 +
{{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - The subject will "give into pain" which will interfere with their actions}}
 +
{{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain'''}}
 +
{{HealthStatus table row|symbol=Pn~|color=6:0:1|desc='''Slight pain'''}}
 +
{{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Stunned'''}}
 +
{{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted'''}}
 +
{{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted'''}}
 +
{{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Not the same as drowsy}}
 +
|}
 +
 
 +
===Fourth Key Column===
 +
This column shows breathing problems and various needs (including extreme like starvation and dehydration).
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=DR|color=1:0:1|desc='''Drowning''' -  This is an emergency}}
 +
{{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}}
 +
{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation, death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breath before subject dies.}}
 +
{{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}}
 +
{{HealthStatus table row|symbol=T!|color=4:0:1|desc='''Dehydrated''' - If the subject doesn't receive booze (or {{L|water}}, if hospitalized) they will die, this is an emergency}}
 +
{{HealthStatus table row|symbol=T~|color=1:0:1|desc='''Thirsty'''}}
 +
{{HealthStatus table row|symbol=H!|color=4:0:1|desc='''Starving''' - If the subject doesn't receive food they will die, this is an emergency}}
 +
{{HealthStatus table row|symbol=H~|color=6:0:0|desc='''Hungry'''}}
 +
{{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - Indicates that the subject will have to sleep soon, usually only appears if they cannot find an ideal place to sleep}}
 +
{{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Indicates that the subject will have to sleep soon}}
 +
{{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - The subject may {{L|vomit}}}}
 +
|}
 +
 
 +
===Fifth Key Column===
 +
This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=V|color=4:0:1|desc='''Vision lost''' - Subject will have a very hard time completing normal tasks}}
 +
{{HealthStatus table row|symbol=V|color=6:0:1|desc='''Vision impaired''' - Subject will have a hard time completing normal tasks}}
 +
{{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks}}
 +
{{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out, death is imminent.}}
 +
{{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject may need {{l|crutches}}{{verify}}}}
 +
{{HealthStatus table row|symbol=S~|color=6:0:1|desc='''Stand impaired''' - Subject may need {{l|crutches}}}}
 +
{{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject has probably sustained injury to both hands, some labor will be impossible for the subject}}
 +
{{HealthStatus table row|symbol=G~|color=6:0:1|desc='''Grasp impaired''' - Subject has probably sustained injury to one or both hands, but can still grab things}}
 +
{{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - Subject is unable to fly - this only appears if they have lost the ability, not if they have never had it}}
 +
{{HealthStatus table row|symbol=F~|color=6:0:1|desc='''Flight impaired''' - There is nothing to aid impaired flight}}
 +
{{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly}}
 +
{{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe{{verify}}}}
 +
|}
 +
 
 +
===Sixth Key Column===
 +
This column shows torn arteries, tendons and ligaments along with fractures and bruising.
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Subject will die, no questions asked.}}
 +
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type, this can be an emergency}}
 +
{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - There has been a major fracture, probably requiring a {{L|bone doctor}} to treat}}
 +
{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - There has been a major fracture, probably requiring a {{L|bone doctor}} to treat}}
 +
{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon'''}}
 +
{{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain'''}}
 +
{{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise'''}}
 +
{{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament'''}}
 +
{{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain'''}}
 +
{{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise'''}}
 +
{{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A {{L|bone doctor}} is needed to treat injuries}}
 +
|}
 +
 
 +
===Seventh Key Column===
 +
This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}}
 +
{{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage'''}}
 +
{{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage'''}}
 +
{{HealthStatus table row|symbol=D~|color=6:0:0|desc='''Light damage'''}}
 +
{{HealthStatus table row|symbol=X~|color=6:0:1|desc='''Partially broken tissue'''}}
 +
{{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - The subject will "give into pain" which will interfere with their actions}}
 +
{{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain'''}}
 +
{{HealthStatus table row|symbol=Pn~|color=6:0:1|desc='''Slight pain'''}}
 +
{{HealthStatus table row|symbol=Sw!|color=6:0:1|desc='''Extreme swelling'''}}
 +
{{HealthStatus table row|symbol=Sw+|color=6:0:1|desc='''Medium swelling'''}}
 +
{{HealthStatus table row|symbol=Sw~|color=6:0:1|desc='''Minor swelling'''}}
 +
{{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection'''}}
 +
|}

Revision as of 07:38, 17 August 2010

In the status menu (accessed using the z-status key), one of the sub-menus is Health. This sub-menu becomes available when a dwarf is appointed to the Template:L position.
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by Template:L upon diagnosis. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available.

Note: The screen is entirely mouse enabled. Listed below are all of the conditions displayed in the z-health screen:

First Key Column

This is the column that lists requests and requirements of the subject.

Symbol Description
D Diagnosis request - Template:L needed to diagnose the subject
Cleaning request - Dwarf with cleaning labor enabled and Template:L needed to clean the subject
S Surgery required - Template:L needed to operate on the subject
R Inoperable Rot - Tissue of the subject is rotted and inoperable, usually calling for amputation to be performed by a Template:L
Ø Suture request - Template:L needed to suture up the subject
B Setting request - Template:L needed to set the subject's bone
° Dressing request - Template:L needed to dress the subject's wounds
T Traction request - Template:L needed
I Immobilization request - Immobilization of the subject via Template:L needed
C Crutch required - Template:L needed for the subject to walk

Second Key Column

This column shows different degrees of bleeding, blood loss, numbness, and paralyzation.

Symbol Description
B!+ Heavy bleeding - Subject is bleeding quite a lot, this should stop on its own quite fast...
B!~ Bleeding - Causes blood loss but will stop extremely quickly
Bl+ Severe blood loss - Subject has lost much blood and will die unless the bleeding is stopped. Described in the unit's wound screen as "Pale".
Fnt Faint - Subject has lost some blood from bleeding.
Pz+ Paralyzed
Pz~ Partially paralyzed
Slg Sluggish - Characteristic of weak paralyzation or paralyzation wearing off
Nm+ Completely numb
Nm~ Partially numb
Nm- Slightly numb

Third Key Column

This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.

Symbol Description
F! Serious fever
F+ Moderate fever
F~ Slight fever
Dz Dizzy
Pn! Extreme pain - The subject will "give into pain" which will interfere with their actions
Pn+ Moderate pain
Pn~ Slight pain
Dz Stunned
Exh Exhausted
Ovx Over-exerted
Tir Tired - Not the same as drowsy

Fourth Key Column

This column shows breathing problems and various needs (including extreme like starvation and dehydration).

Symbol Description
DR Drowning - This is an emergency
Wd Winded
Br Cannot breathe - Usually indicates severe lung injury or asphyxiation, death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breath before subject dies.
Br Trouble breathing - Usually indicates lung injury or extreme exertion
T! Dehydrated - If the subject doesn't receive booze (or Template:L, if hospitalized) they will die, this is an emergency
T~ Thirsty
H! Starving - If the subject doesn't receive food they will die, this is an emergency
H~ Hungry
Dw Very drowsy - Indicates that the subject will have to sleep soon, usually only appears if they cannot find an ideal place to sleep
Dw Drowsy - Indicates that the subject will have to sleep soon
Na Nauseous - The subject may Template:L

Fifth Key Column

This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.

Symbol Description
V Vision lost - Subject will have a very hard time completing normal tasks
V Vision impaired - Subject will have a hard time completing normal tasks
V Vision ~impaired - Subject will have a slightly hard time completing normal tasks
P Popped out - Subject's intestines have popped out, death is imminent.
Sx Cannot stand - Subject may need Template:L[Verify]
S~ Stand impaired - Subject may need Template:L
Gx Cannot grasp - Subject has probably sustained injury to both hands, some labor will be impossible for the subject
G~ Grasp impaired - Subject has probably sustained injury to one or both hands, but can still grab things
Fx Cannot fly - Subject is unable to fly - this only appears if they have lost the ability, not if they have never had it
F~ Flight impaired - There is nothing to aid impaired flight
Mn Motor nerve - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly
Sn Sensory nerve - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe[Verify]

Sixth Key Column

This column shows torn arteries, tendons and ligaments along with fractures and bruising.

Symbol Description
A! Major artery torn - Subject will die, no questions asked.
A+ Artery torn - Subject will probably suffer bleeding of some type, this can be an emergency
Of Overlapping fracture - There has been a major fracture, probably requiring a Template:L to treat
Cf Compound fracture - There has been a major fracture, probably requiring a Template:L to treat
Tn Torn tendon
Tn Tendon strain
Tn Tendon bruise
Lg Torn ligament
Lg Ligament strain
Lg Ligament bruise
Ns Need setting - A Template:L is needed to treat injuries

Seventh Key Column

This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.

Symbol Description
X! Broken tissue
D! Heavy damage
D+ Moderate damage
D~ Light damage
X~ Partially broken tissue
Pn! Extreme pain - The subject will "give into pain" which will interfere with their actions
Pn+ Moderate pain
Pn~ Slight pain
Sw! Extreme swelling
Sw+ Medium swelling
Sw~ Minor swelling
In Infection