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Difference between revisions of "v0.31:Contaminant"

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=Tracking=
 
=Tracking=
With the creating of this new contaminants system {{l|dwarf|dwarves}} and other {{l|creature|creatures}} that walk over contaminants can track them onto other tiles that they pass through. Dustings and spatterings which represent small amounts of a contaminant do not appear to be tracked around. Larger amounts of contaminants will be picked up by a dwarves left foot and can then be transferred to other tiles.  
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With the creating of this new contaminants system {{l|dwarf|dwarves}} and other {{l|creature|creatures}} that walk over contaminants can track them onto other tiles that they pass through. Dustings and spatterings which represent small amounts of a contaminant do not appear to be tracked around. Larger amounts of contaminants will be picked up by a dwarves left foot and can then be transferred to other tiles.
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The tracking of contaminants is now {{v|0.31.16}} a configurable option, which defaults to '''NO''' (in Dwarf Fortress mode).  The actual options are <tt>WALKING_SPREADS_SPATTER_DWF</tt> and <tt>WALKING_SPREADS_SPATTER_ADV</tt> in <tt>data/init/d_init.txt</tt>.
  
 
=Flowing=
 
=Flowing=

Revision as of 19:51, 3 November 2010

This article is about an older version of DF.

Contaminants are a new feature introduced with 0.31.01. There are six known types of contaminants in Dwarf Fortress: mud, blood, (stone) dust, vomit, snow and pus.

Creating Mud

Any time a tile is covered in Template:L, Template:L will be created on that tile. Mud is usually necessary before doing any kind of Template:L.

Tracking

With the creating of this new contaminants system Template:L and other Template:L that walk over contaminants can track them onto other tiles that they pass through. Dustings and spatterings which represent small amounts of a contaminant do not appear to be tracked around. Larger amounts of contaminants will be picked up by a dwarves left foot and can then be transferred to other tiles.

The tracking of contaminants is now v0.31.16 a configurable option, which defaults to NO (in Dwarf Fortress mode). The actual options are WALKING_SPREADS_SPATTER_DWF and WALKING_SPREADS_SPATTER_ADV in data/init/d_init.txt.

Flowing

Water that Template:L over contaminants can pick them up and redistribute them as the water moves. Water does not appear to move mud, although mud will be created any time water covers a tile. The mechanics of redistributing contaminants using water is not well understood although there have been some observations of strange behavior when mixing blood and water.

  • adding 7/7 water on top of a pool of blood creates more pools of blood at the edge of the water as it moves and evaporates.
  • an overflowing reservoir that contains some blood creates blood everywhere the water flows.
  • water will create mud on any non-muddy tile, and moving water will frequently redistribute the mud.