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Difference between revisions of "v0.31:Wound"

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m (add)
(cleaned it up a bit, as well as added a section describing missing limbs. Page could still use work.)
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Most of the old injuries are back, along with a new, [[color scheme|cyan]] (bright aqua/blue) one.
+
There are five different levels of injury in the game, ranging from none whatsoever to complete part loss.
 
+
Shown using the default* colors, they are:
Shown default* colors:
 
 
<!--THESE TERMS AND DEFINITIONS ARE COPIED, WORD FOR WORD, FROM INIT.TXT.
 
<!--THESE TERMS AND DEFINITIONS ARE COPIED, WORD FOR WORD, FROM INIT.TXT.
 
So no more "mangled" - RED is now "broken", and the old "broken" is now "inhibited" - don't fight it, just go with it. :\  
 
So no more "mangled" - RED is now "broken", and the old "broken" is now "inhibited" - don't fight it, just go with it. :\  
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|<font color="#ffffff"> '''NONE: No recorded active wounds on the part.'''</font>
 
|<font color="#ffffff"> '''NONE: No recorded active wounds on the part.'''</font>
 
|-
 
|-
|<font color="#808000"> '''MINOR: Any damage that doesn't have functional/structural consequences (might be heavy bleeding though).'''</font>
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|<font color="#808000"> '''MINOR: Any damage that doesn't have functional/structural consequences (might be heavy bleeding, though).'''</font>
 
|-
 
|-
|<font color="#ffff00"> '''INHIBITED: Any muscular, structural or functional damage without total loss.'''</font>
+
|<font color="#ffff00"> '''INHIBITED: Any muscular, structural, or functional damage, without total loss.'''</font>
 
|-
 
|-
|<font color="#00ffff"> '''FUNCTION LOSS: An important function of the part is completely lost, but the part is structurally sound (or at least partially intact). '''</font>
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|<font color="#00ffff"> '''FUNCTION LOSS: An important function of the part is completely lost, but the part is structurally sound (or, at least partially intact). '''</font>
 
|-
 
|-
 
|<font color="#ff0000"> '''BROKEN: The part has lost all structural integrity or muscular ability.'''</font>
 
|<font color="#ff0000"> '''BROKEN: The part has lost all structural integrity or muscular ability.'''</font>
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:''(* Note - the [[color]] of wounds is now editable in {{L|Init.txt}}.)''
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:''(* The [[color]] of wounds can be changed in {{L|Init.txt}}.)''
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 +
== Missing Limb ==
 +
 
 +
As the name implies, this signals that a limb has been completely severed. Dwarves with severed limbs frequently either die of blood loss or linger in the hospital permanently. Those who recover, however, may find themselves unable to perform the same tasks as they had in the past.
 +
 
 +
Dwarves without arms are unable to haul items, however, they are still able to gather crops or work in a workshop. Once created/gathered, the items simply remain where they are until another dwarf comes along to move them. They are also unable to equip armor/clothing, but this won't stop them from biting/kicking in combat. Finally, armless dwarves are unable to operate screw pumps.
 +
 
 +
== Function Loss ==
  
 
The new cyan "Function loss" appears to be impairment of an organ for which "broken" or "bruised" would not make sense. Internal organs and eyes have been observed to turn cyan, signalling failures of sight, liver function, and other maladies.
 
The new cyan "Function loss" appears to be impairment of an organ for which "broken" or "bruised" would not make sense. Internal organs and eyes have been observed to turn cyan, signalling failures of sight, liver function, and other maladies.
  
 
A dwarf can also suffer nervous damage in the form of sensory and/or motor nerves. For example, motor nerve damage to a leg means that the dwarf will never be able to stand up again, which will show as "Ability to stand lost" in the specific dwarf's personal health screen, in addition to nervous damage information. It is unclear what, if any, effect sensory nerve damage has as of .31.12.
 
A dwarf can also suffer nervous damage in the form of sensory and/or motor nerves. For example, motor nerve damage to a leg means that the dwarf will never be able to stand up again, which will show as "Ability to stand lost" in the specific dwarf's personal health screen, in addition to nervous damage information. It is unclear what, if any, effect sensory nerve damage has as of .31.12.

Revision as of 15:41, 11 August 2010

This article is about an older version of DF.


There are five different levels of injury in the game, ranging from none whatsoever to complete part loss. Shown using the default* colors, they are:

NONE: No recorded active wounds on the part.
MINOR: Any damage that doesn't have functional/structural consequences (might be heavy bleeding, though).
INHIBITED: Any muscular, structural, or functional damage, without total loss.
FUNCTION LOSS: An important function of the part is completely lost, but the part is structurally sound (or, at least partially intact).
BROKEN: The part has lost all structural integrity or muscular ability.
MISSING: The part is completely gone.


(* The color of wounds can be changed in Template:L.)

Missing Limb

As the name implies, this signals that a limb has been completely severed. Dwarves with severed limbs frequently either die of blood loss or linger in the hospital permanently. Those who recover, however, may find themselves unable to perform the same tasks as they had in the past.

Dwarves without arms are unable to haul items, however, they are still able to gather crops or work in a workshop. Once created/gathered, the items simply remain where they are until another dwarf comes along to move them. They are also unable to equip armor/clothing, but this won't stop them from biting/kicking in combat. Finally, armless dwarves are unable to operate screw pumps.

Function Loss

The new cyan "Function loss" appears to be impairment of an organ for which "broken" or "bruised" would not make sense. Internal organs and eyes have been observed to turn cyan, signalling failures of sight, liver function, and other maladies.

A dwarf can also suffer nervous damage in the form of sensory and/or motor nerves. For example, motor nerve damage to a leg means that the dwarf will never be able to stand up again, which will show as "Ability to stand lost" in the specific dwarf's personal health screen, in addition to nervous damage information. It is unclear what, if any, effect sensory nerve damage has as of .31.12.