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Difference between revisions of "v0.31:Decoration"

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A decorative image raises the {{L|value}} of an object by adding another material to the base item.  Decorations have quality levels. The base value of a decoration is 10☼, multiplied by its {{L|Item_value#Material_Multipliers|material multiplier}} and {{L|Quality|quality multiplier}} that are separate from the item itself.  
 
A decorative image raises the {{L|value}} of an object by adding another material to the base item.  Decorations have quality levels. The base value of a decoration is 10☼, multiplied by its {{L|Item_value#Material_Multipliers|material multiplier}} and {{L|Quality|quality multiplier}} that are separate from the item itself.  
  
Adding decorations to an item does not increases its weight.
+
Adding decorations to an item does not increase its weight.
  
 
When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». Decorations are outside the double angle-brackets, the item quality remains within them with the item. So if you have *«+steel battle axe+»*, you have a +steel battle axe+ with *decorations* on it. When an item has more than one decoration the quality level of the best one is shown. Decorations do not affect combat multipliers.
 
When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». Decorations are outside the double angle-brackets, the item quality remains within them with the item. So if you have *«+steel battle axe+»*, you have a +steel battle axe+ with *decorations* on it. When an item has more than one decoration the quality level of the best one is shown. Decorations do not affect combat multipliers.

Revision as of 22:57, 11 August 2010

This article is about an older version of DF.

A decorative image raises the Template:L of an object by adding another material to the base item. Decorations have quality levels. The base value of a decoration is 10☼, multiplied by its Template:L and Template:L that are separate from the item itself.

Adding decorations to an item does not increase its weight.

When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». Decorations are outside the double angle-brackets, the item quality remains within them with the item. So if you have *«+steel battle axe+»*, you have a +steel battle axe+ with *decorations* on it. When an item has more than one decoration the quality level of the best one is shown. Decorations do not affect combat multipliers.

You cannot stud a metal object with the type of metal it is made out of. For example, you could not stud a Rose Gold statue with Rose Gold.

You cannot specify a specific object for a dwarf to decorate. Dwarves will use the closest suitable object. The exception is when encrusting something with gems, where you are able to specify a category of goods to be decorated. Of course you can always seal in (forbidden doors) your artisan Rumpelstiltskin style, complete with workshop, the materials you want him to use and the objects you want decorated (dumping them inside the to-be-sealed-off area might work best) to ensure proper conduct.

For more information regarding the different types of decorations, see Template:L.


Types of decoration

Bone, Hoof, Ivory or tooth, Pearl, Shell,
At a Template:L, objects can be decorated with Template:L, Template:L, Template:L or Template:L, Template:L, and Template:L. Requires Template:L. However, if a dwarf attempts to use the bones of sentient beings like goblins, an error message will be generated and decoration will be stalled until the offending bones are forbidden.
Gem
At a Template:L, objects can be encrusted with Template:Ls (including cut glass). You may specify whether to decorate furniture, finished goods or ammo. Requires Template:L.
Metal studs
At a Template:L, objects can be studded with various metals. Requires Template:L, but does not require Template:L.
Cloth
At a Template:L, Template:L images (both plant fiber and silk) can be sewn onto clothing items (including leather armor) and bags. Requires Template:L.
Leather
At a Template:L, leather images can be sewn onto clothing items in the same manner as cloth, with the same restrictions. Requires Template:L.


Tips and tricks

Makeshift tapestries
If your fortress is above ground or you otherwise have inadequate natural rock walls to Template:L, Template:Ls or Template:Ls sewn with images can be a way of recording your fortress' history instead of Template:L. When built as Template:Ls (for decorated ropes), or as Template:Ls (for decorated Template:Ls), dwarves can gain happy Template:Ls by admiring them, so they can function as makeshift tapestries.