- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Memory editing"
(Added "Starting with Legendary Skills") |
(added "The Cheat" to the engine list at the top of the page. All the others don't work for mac, but that one does. There are some tricks, though. It's because DF works differently in the Mac.) |
||
Line 4: | Line 4: | ||
! style="text-align: left; padding: 0.1em 0.5em" | Various Memory Editing/Hacking Tools: | ! style="text-align: left; padding: 0.1em 0.5em" | Various Memory Editing/Hacking Tools: | ||
| [http://wpepro.net/index.php?categoryid=9&p13_sectionid=1&p13_fileid=79?&category=3 WPE Pro/PermEdit/Tsearch], [http://www.artmoney.ru/?threadid=2669677 ARTMONEY], [http://www.developerfusion.co.uk/show/2426/?t=38984 Cheat-O-Matic], | | [http://wpepro.net/index.php?categoryid=9&p13_sectionid=1&p13_fileid=79?&category=3 WPE Pro/PermEdit/Tsearch], [http://www.artmoney.ru/?threadid=2669677 ARTMONEY], [http://www.developerfusion.co.uk/show/2426/?t=38984 Cheat-O-Matic], | ||
− | [http://cheatengine.org/?t=38984 Cheat Engine] | + | [http://cheatengine.org/?t=38984 Cheat Engine], [http://www.dogcows.com/ The Cheat (for Macs)] |
|} | |} | ||
Revision as of 05:45, 28 October 2009
Various Memory Editing/Hacking Tools: | WPE Pro/PermEdit/Tsearch, ARTMONEY, Cheat-O-Matic, |
---|
Memory Editing
For Advanced and Expert Uses of Memory Editing See: Memory Hacking
Note: As of version 0.28.181.40d, the following memory editing does not work.
Memory Editing can be used for cheating and otherwise modifying Dwarf Fortress as it runs. Memory Editors find the particular memory address where a specific value is located and change it for the better. Most of these programs search for a Hex address with the terms set by the user and display and offers modification of the found data.
Basic Cheating Tutorial With Memory Editors (Using Artmoney)
Warning: This is a good way to crash windows or otherwise mess up your computer. Only attempt memory editing if you are relaxed and don't mind this kind of thing too much.
Step 1
Open Both Dwarf Fortress and Art Money and start a new fortress. When asked choose to prepare for the journey.
Notice that all of your dwarfs have 10 points to use for their skills.
Step 2
In the Select Process bar in Art Money choose Dwarf Fortress.
Step 3
Press Search and enter the value 10.
Step 4
After the search has finished go into DF and change all of the dwarves skill points to another number, such as 6.
Step 5
Press FILTER this time and enter the new number, such as 6. Continue with this until you have only 7 (the number of dwarves) memory address values left. You can see the number of values in the left window in art money.
Step 6
Press the blue arrow in the middle bar to move them over to the right window.
Check the boxes under the designation F (for freeze).
Step 7
Repeat all of this for your points value and max out everything as much as you wish.
Step 8
Before you start the game it may be wise to uncheck (unfreeze) all of the boxes. The memory addresses may be used for something else.
Starting with Legendary Skills
There is a rather time-intensive way to give dwarfs legendary skills with Artmoney. Set a skill level for one dwarf (eg. "Skilled"), search for a number corresponding to that skill level (0 for dabbling - 15 for legendary; 4 for skilled in this case) and then change that skill level while filtering results until you've narrowed down your one memory value. Just set this value to 15 and you have a legendary Miner, Armor User etc.