v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Alchemy"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (fixed red link)
Line 10: Line 10:
 
== Description of Alchemy In the Real World ==
 
== Description of Alchemy In the Real World ==
  
'''Alchemy''' is a primitive form of chemistry, mingled with a great deal of occultism. Alchemists experimented and searched for the Philosopher's Stone (transmutation of metals), the azoth (universal panacea), the alkahest (universal solvent), and the elixir vitae (immortality) among other esoteric pursuits. More practically, real-world alchemists discovered phosphorous and [[Still | distillation]], worked with [[Smelting | separating metals from ore]] and [[Extract | extracting plant and animal essences]], [[Healthcare | created medicines]], and the identified or discovered various acids, salts, and other useful compounds. Some of these basic alchemical processes or products are already present in Dwarf Fortress to various degrees, but the individual functions fall under different skills. Fantasy alchemy is usually preoccupied with the creation of [[magic]] potions.
+
'''Alchemy''' is a primitive form of chemistry, mingled with a great deal of occultism. Alchemists experimented and searched for the Philosopher's Stone (transmutation of metals), the azoth (universal panacea), the alkahest (universal solvent), and the elixir vitae (immortality) among other esoteric pursuits. More practically, real-world alchemists discovered phosphorous and [[Still | distillation]], worked with [[Smelting | separating metals from ore]] and [[Extract | extracting plant and animal essences]], [[Healthcare | created medicines]], and they identified or discovered various acids, salts, and other useful compounds. Some of these basic alchemical processes or products are already present in Dwarf Fortress to various degrees, but the individual functions fall under different skills. Fantasy alchemy is usually preoccupied with the creation of [[magic]] potions.

Revision as of 20:09, 29 August 2010

This article is about an older version of DF.

Alchemy is listed in game as a labor, but it currently doesn't have any function. Previous versions of the game had the Template:L which was used to produce Template:L, but this has since been replaced by the Soap maker's workshop.

Toady has shared a few of his thoughts concerning the potential for alchemy in Dwarf Fortress, particularly the potential uses of acids and its place in the game aesthetic.

Bugs

Certain bugs may appear to be the effects of fantasy alchemy, such as lead mugs turning into gold mugsv0.31.02, but alchemy does not exist in Dwarf Fortress.

Description of Alchemy In the Real World

Alchemy is a primitive form of chemistry, mingled with a great deal of occultism. Alchemists experimented and searched for the Philosopher's Stone (transmutation of metals), the azoth (universal panacea), the alkahest (universal solvent), and the elixir vitae (immortality) among other esoteric pursuits. More practically, real-world alchemists discovered phosphorous and distillation, worked with separating metals from ore and extracting plant and animal essences, created medicines, and they identified or discovered various acids, salts, and other useful compounds. Some of these basic alchemical processes or products are already present in Dwarf Fortress to various degrees, but the individual functions fall under different skills. Fantasy alchemy is usually preoccupied with the creation of magic potions.