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Difference between revisions of "Set traffic areas"

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(Fleshed out from the description in /data/init.txt)
m (Note about restricted != forbidden)
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For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).{{verify}}
 
For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).{{verify}}
 +
 +
Note: Setting Restricted does not appear to forbid a dwarf from travelling over those squares, no matter how high the cost per tile.
  
 
==Default Traffic Weights==
 
==Default Traffic Weights==

Revision as of 09:09, 5 November 2007

Traffic areas are used to manipulate the movements of dwarves. Traffic areas can be designated as high, normal, low or restricted. When walking from one point to another, dwarves consider these designations in finding the shortest path.

For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).[Verify]

Note: Setting Restricted does not appear to forbid a dwarf from travelling over those squares, no matter how high the cost per tile.

Default Traffic Weights

These numbers have been taken from /data/init.txt

Designation Cost
High 1
Normal 2
Low 5
Restricted 25