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Difference between revisions of "v0.31:Equipment"
(Waterskins can carry water or alcohol. Wasn't clear.) |
(Combined waterskins and flasks under one headline.) |
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Picks can be used as crude weapons in a pinch, though. They seem to inflict piercing damage and gain damage bonuses by the user's Mining skill level. | Picks can be used as crude weapons in a pinch, though. They seem to inflict piercing damage and gain damage bonuses by the user's Mining skill level. | ||
− | ==Waterskins== | + | ==Waterskins and flasks== |
− | + | Flasks and waterskins are containers used by your dwarves to carry alcohol or water while on hunting or military duty. Flasks are made from metal bars {{l|Metalsmith's Forge}} using the {{l|metalcrafting}} labor and waterskins are made at the {{l|leather works}} from any form of leather. They are identical in function, differing only in name. Three waterskins/flasks are created per unit of leather/metal bar, so don't make the mistake of ordering the production of 15 waterskins for your military or you'll end up with 45 of them in total. | |
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+ | Flasks and waterskins can hold up to three units of alcohol or water. Alcohol is preferable to water though, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their waterskins/flasks from their specific squad menu. | ||
When in adventurer mode the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. | When in adventurer mode the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. | ||
Waterskins are stored in Finished Goods stockpiles as flasks. | Waterskins are stored in Finished Goods stockpiles as flasks. | ||
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==Quivers== | ==Quivers== |
Revision as of 08:17, 23 August 2010
This article is about an older version of DF. |
You can currently read about this topic on the Template:L.
Outside of armour, clothing and weapons, there are only five equippable or otherwise usable items in Dwarf Fortress.
Equipment
- Picks allow your dwarves to mine.
- Waterskins allow your dwarves to carry water.
- Flasks also allow your dwarves to carry alcohol and water.
- Backpacks allow your dwarves to carry rations.
- Quivers allow your dwarves to carry additional ammunition.
Picks
A pick is a digging implement that can be Template:L from most common metals like copper and iron. It is required by Template:Ls to dig through the earth, carve staircases and everything else related to the removal of rock and soil tiles. You will need to supply picks on embark as miners won't bring their own. The material used when making a pick doesn't have any effect on its speed at digging through rock, that depends on the user's Template:L skill level.
Picks can be used as crude weapons in a pinch, though. They seem to inflict piercing damage and gain damage bonuses by the user's Mining skill level.
Waterskins and flasks
Flasks and waterskins are containers used by your dwarves to carry alcohol or water while on hunting or military duty. Flasks are made from metal bars Template:L using the Template:L labor and waterskins are made at the Template:L from any form of leather. They are identical in function, differing only in name. Three waterskins/flasks are created per unit of leather/metal bar, so don't make the mistake of ordering the production of 15 waterskins for your military or you'll end up with 45 of them in total.
Flasks and waterskins can hold up to three units of alcohol or water. Alcohol is preferable to water though, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their waterskins/flasks from their specific squad menu.
When in adventurer mode the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.
Waterskins are stored in Finished Goods stockpiles as flasks.
Quivers
A Quiver is an item used to store bolts or arrows. It is worn on the body, like a backpack.
Dwarves require a quiver to hold their Template:L whenever engaging in any kind of shooting. Therefore, you'll need at least one quiver for each Template:L and each crossbowdwarf in your military.
Quivers are made of leather at a Template:L. Invaders, merchants, and migrants often have silk and cloth quivers, even though you can't make them yourself.
In adventurer mode, a quiver can hold any number of arrows and bolts.
Backpacks
In Template:L, Template:Ls who are ordered to carry food (from the military menu) will equip a backpack to carry the rations in it, which saves them from going to a Template:L Template:L whenever they are hungry. This does not mean that they will eat or drink while on duty, it only means that they will save time on their breaks. To prevent extreme hunger and thirst while dwarves are on an active schedule, you must lower the amount of soldiers required for a scheduled task, so that soldiers can be free to eat and drink.
Backpacks can be sewn from leather at the Template:L.
In Template:L, a backpack is required if you want to carry more than you can hold in your hands.