- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31 Talk:Wear"
(→Rot: new section) |
|||
Line 9: | Line 9: | ||
Animal-based products can rot given enough time, rendering the product unusable and generating miasma which gives your dwarves unhappy thoughts. Crops and harvested plants can wither, making them useless but generating no miasma. | Animal-based products can rot given enough time, rendering the product unusable and generating miasma which gives your dwarves unhappy thoughts. Crops and harvested plants can wither, making them useless but generating no miasma. | ||
I didn't want to delete it without asking here. Why not have a page about rot or call the page something else?--[[User:Kwieland|Kwieland]] 00:06, 22 May 2010 (UTC) | I didn't want to delete it without asking here. Why not have a page about rot or call the page something else?--[[User:Kwieland|Kwieland]] 00:06, 22 May 2010 (UTC) | ||
+ | |||
+ | Instead of having two tiny pages, having one small page containing the consolidated two similar subjects is preferable. --[[User:Naros|Naros]] 17:13, 10 February 2011 (UTC) | ||
== Rot == | == Rot == |
Revision as of 17:13, 10 February 2011
I'm not sure where else to bring this up since rot redirects to this page. In my most recent game in DF2010 nothing seems to be rotting. I've got a full refuse pile that is 2 or 3 years old and all the dead vermin on it have not rotted in the least. In past games in other versions the will rot away to leave bones and skulls but these are not doing that. Is this a bug or has it been addressed else where before now? --Railick 23:23, 18 May 2010 (UTC)Railick Stonemane
- It's a bug, and it's fixed as of version 0.31.04. -- Dark T Zeratul 00:09, 19 May 2010 (UTC)
- Wear is something separate from rot - back in the old 2D version, it happened to meat over the course of about half a year, and in all versions, it gradually happens to clothing over the course of several years. --Quietust 01:03, 19 May 2010 (UTC)
- Did not notice a new version was released, been working on final project for school :P Happy day! --Railick 23:28, 19 May 2010 (UTC)Railick Stonemane
- Wear is something separate from rot - back in the old 2D version, it happened to meat over the course of about half a year, and in all versions, it gradually happens to clothing over the course of several years. --Quietust 01:03, 19 May 2010 (UTC)
Relevance
I don't think this belongs on a page about wear: Animal-based products can rot given enough time, rendering the product unusable and generating miasma which gives your dwarves unhappy thoughts. Crops and harvested plants can wither, making them useless but generating no miasma. I didn't want to delete it without asking here. Why not have a page about rot or call the page something else?--Kwieland 00:06, 22 May 2010 (UTC)
Instead of having two tiny pages, having one small page containing the consolidated two similar subjects is preferable. --Naros 17:13, 10 February 2011 (UTC)
Rot
Rot redirects here, should there be a mention of rotting body parts on living dwarfs? (often caused by Forgotten Beast extracts coming into contact with dwarf body parts)
Does anyone have any information regarding it? My rotting dwarfs seem to be quite content with walking around stinking the place up with miasma, despite their health screen showing that their rotting body parts require surgery. The wounds have been cleaned, though infection is setting in on some of them.