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Difference between revisions of "v0.31:Weather"
Romeofalling (talk | contribs) (rain no longer refills pools) |
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Weather refers to any type of weather effect in DF. As of this version, it will be either be [[rain]] or [[snow]]. Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought. | Weather refers to any type of weather effect in DF. As of this version, it will be either be [[rain]] or [[snow]]. Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought. | ||
− | + | Freezing will refill [[murky pool]]s which are found in some biomes (mainly temperate). After the murky pool unfreezes, it will be full again. This happens in biomes of moderate temperature as well as cold biomes. | |
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the [[init]] file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required. | Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the [[init]] file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required. |
Revision as of 03:06, 28 September 2010
This article is about an older version of DF. |
Weather refers to any type of weather effect in DF. As of this version, it will be either be rain or snow. Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, vomit and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought.
Freezing will refill murky pools which are found in some biomes (mainly temperate). After the murky pool unfreezes, it will be full again. This happens in biomes of moderate temperature as well as cold biomes.
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the init file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required.