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Difference between revisions of "v0.31 Talk:Exploratory mining"
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Romeofalling (talk | contribs) (Give waterskins to miners? How?) |
(How to make civilians always carry what you want with them.) |
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== Waterskins == | == Waterskins == | ||
Current version suggests giving waterskins to miners. How? --[[User:Romeofalling|Romeofalling]] 03:02, 28 September 2010 (UTC) | Current version suggests giving waterskins to miners. How? --[[User:Romeofalling|Romeofalling]] 03:02, 28 September 2010 (UTC) | ||
+ | :There are more streamlined ways but this should be OK. 1) Go to [n]nobles screen and appoint one of your miners as militia commander or militia captain. Go to [m]military screen and then to [n]Uniforms.2) Create new uniform, name it "Miner" and either leave everything blank or customize your civilian clothing (and don't forget to check "replace clothing" in this case) however you like; I recommend adding picks (foreign??? - ha-ha) and shields to increase survivability. 3) Go to [p]positions and [c]create squad with your commander. Add every other miner to that squad (You don't have more than 10 miners, right? :) ). When creating the squad - choose your uniform. 4) Go to [u]Supplies and set appropriate levels for your squad or leave as is. You may go to [s]Schedule and make sure that [u]"Inactive = Uniformed" for that squad.<br> Do not ever activate this squad and do not assign any barracks for [t] training if you don't want them to train in their free time. Caveat is that every miner will also grab a free backpack, I think, even if his squad is set to not carry any food.{{verify}}<br><br>A variation of this can be quite useful: general civilian uniform, all civilians in "inactive" squads and always carrying at least a weapon. If you don't care about their speed and have the resources - full metal plate armor. <br><br> Maybe someone will generalize this advice a little and copy it to an appropriate article?--[[User:Another|Another]] 21:43, 28 September 2010 (UTC) |
Revision as of 21:43, 28 September 2010
Come now, why are we italicizing Fun? Getting your dwarves mauled by (spoilers) is great fun to watch. "Fun" is fun, and no other page on the wiki pretends otherwise. --Squirrelloid 17:30, 2 April 2010 (UTC)
7x7
Should be worth mentioning that 7x7 blocks are also very easy to convert to a matrix of 3x3 rooms (centering a 3x3 on each intersection).. perfect for building a workshop network.202.156.10.234 13:41, 1 September 2010 (UTC)
Waterskins
Current version suggests giving waterskins to miners. How? --Romeofalling 03:02, 28 September 2010 (UTC)
- There are more streamlined ways but this should be OK. 1) Go to [n]nobles screen and appoint one of your miners as militia commander or militia captain. Go to [m]military screen and then to [n]Uniforms.2) Create new uniform, name it "Miner" and either leave everything blank or customize your civilian clothing (and don't forget to check "replace clothing" in this case) however you like; I recommend adding picks (foreign??? - ha-ha) and shields to increase survivability. 3) Go to [p]positions and [c]create squad with your commander. Add every other miner to that squad (You don't have more than 10 miners, right? :) ). When creating the squad - choose your uniform. 4) Go to [u]Supplies and set appropriate levels for your squad or leave as is. You may go to [s]Schedule and make sure that [u]"Inactive = Uniformed" for that squad.
Do not ever activate this squad and do not assign any barracks for [t] training if you don't want them to train in their free time. Caveat is that every miner will also grab a free backpack, I think, even if his squad is set to not carry any food.[Verify]
A variation of this can be quite useful: general civilian uniform, all civilians in "inactive" squads and always carrying at least a weapon. If you don't care about their speed and have the resources - full metal plate armor.
Maybe someone will generalize this advice a little and copy it to an appropriate article?--Another 21:43, 28 September 2010 (UTC)