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Difference between revisions of "v0.31:Soldier"
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==Skills== | ==Skills== | ||
− | ''Dwarves can specialize in any of the following weapon skills. Not all of these skills are easily trained: some weapons, like pikes and whips are 'foreign' and cannot be manufactured by dwarves. | + | ''Dwarves can specialize in any of the following weapon skills. Not all of these skills are easily trained: some weapons, like pikes and whips, are 'foreign' and cannot be manufactured by dwarves. |
:* {{L|Axedwarf}} | :* {{L|Axedwarf}} | ||
:* {{L|Hammerdwarf}} | :* {{L|Hammerdwarf}} | ||
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:* {{L|Combat skill|Knife User}} | :* {{L|Combat skill|Knife User}} | ||
:* {{L|Combat Skill|Blowgunner}} | :* {{L|Combat Skill|Blowgunner}} | ||
+ | :* {{L|Combat Skill|Bowdwarf}} | ||
''Other military skills cannot be specialized in, but are equally important. | ''Other military skills cannot be specialized in, but are equally important. |
Revision as of 02:09, 29 September 2010
This article is about an older version of DF. |
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
- This article is about individual soldiers and their training; for information on Template:L, Template:L, or Template:L, your dwarves, see the respective pages. For a general overview, see Template:L.
Your soldiers are the dwarves who make up each Template:L of your Template:L. Turning your Template:L into hardened harbingers of death is one of the most important jobs in the fort. With all the Template:L Template:L Template:L, you'll need the toughest dwarves you can get.
Note that soldiers will not follow any orders, alerts or schedules when they are in line of sight of an "enemy", be it a goblin, alligator or even a hoary marmot. Instead they will chase right into the perceived opponent, no matter how badly outnumbered they are. Removing them from their squads "works", for a certain value of "works", but has additional downsides. (Now aren't we happy that the 40d 'don't attack dangerous animals' option is replaced with this more sophisticated system')
Weapons and Skills
Dwarves will train with whatever Template:Ls (they often carry more than one) they carry (not necessarily what you 've assigned them) or use Template:L(, if they're weaponless). At a certain level of skill in a weapon, they will turn from recruits to specialized soldiers (ie. a Template:L-using recruit would become a swordsdwarf). Once they reach the level of Great or higher in a weapon skill, they will become a Hero, or elite soldier (ie. swordsdwarf becomes swordmaster). All dwarves can wear armor and wield a shield along with their weapon. Occasionally, dwarves may become attached to and even name their weapons and shields.
In previous versions, Heroes could not be deactivated from the military. This is no longer true; a military dwarf returns to civilian status when removed from their squad. This does not necessarily mean he will ever work again; usually he will keep training in the barracks. Recruits are dwarves who have not specialized in a fighting style. A recruit will get a Template:L from being drafted into the military; similarly, a specialized dwarf will get a bad thought from being taken off duty.
Skills
Dwarves can specialize in any of the following weapon skills. Not all of these skills are easily trained: some weapons, like pikes and whips, are 'foreign' and cannot be manufactured by dwarves.
Other military skills cannot be specialized in, but are equally important.
Yet more civilian skills are important for a soldier to have in order to learn (or teach) better during demonstrations.
Soldier professions
Every Template:L has an associated skill. Soldiers will have professions according to what weapon they are most skilled at using, as long as they are at least a novice rank in one. Thus a soldier whose highest weapon skill is with a Template:L will be known as a Speardwarf, even if the soldier has been reassigned to train with an Template:L instead.
Template:L
Axedwarves, thought by some to be the only true dwarven soldiers, specialize in the slash Template:L, also known as the fine art of severing limbs.
Template:L
Hammerdwarves, the other true dwarven soldiers, specialize in the blunt Template:L, which breaks the bones of the enemy and will often repel the enemy some distance, causing extra damage if they are bashed into a wall.
Human Hammermen often use a two-handed maul instead of a war hammer. More powerful, mauls focus on breaking bones rather than mangling limbs, though that does also happen on the occasion. They have a greater chance to knock back an opponent than a mace does but comes at the cost of speed and lack of a shield. Also should someone be knocked back into an obstacle, they'll take extra damage.
Template:L
Macedwarves are exactly like hammerdwarves, but use a weapon with a different name and skill, though exactly the same in game terms [Verify]. Assuming none of your weaponsmiths have a preference for maces, hammers are slightly better, since the hammer skill is also used by a marksman who has run out of bolts or finds an opponent in his face, as he bashes enemies with his crossbow.
Template:L
Speardwarves specialize in edged damage, and will puncture an enemy's organs quickly and critically once in range. The spear doesn't hit as hard as an axe, but it has a higher chance of piercing organs, making it a better choice against large, living creatures like demons or dragons.
Template:L
A Jack-of-All-Trades weapon, Swordsdwaves deal edged damage. Swords can cut off limbs, like an axe, but also reasonably good at hitting internal organs, like a spear. They are useful for a general-purpose squad or a stormtrooper squad of sorts.
Template:L
Marksdwarves, the only ranged soldiers, are armed with Template:L and deal edge damage from afar. A Template:L does a fine job at destroying the internal organs of a creature while also doing some damage to outside parts. This is of limited use against creatures without organs, such as Template:Les or creatures made out of non-solid materials, such as Template:L. Occasionally a bolt will get stuck in a target. The only known use for this is that a Template:L dwarf may grab the bolt and twist it in the Template:L.
A Marksdwarf who is forced into melee will use the Template:L skill to bash enemies with their crossbow, so you may consider crosstraining them as hammerdwarves.
Immigrating Template:L often arrive with some training in the Marksdwarf skill.
Template:L
Wrestlers focus on tying the opponent into knots, choking them, and breaking limbs. Creatures tied up in Template:L will do nothing else and remain immobile, perfect for a marksdwarf to pick off the creature at a range or an armed dwarf to carve into bite-sized pieces. Also note that this skill is often used in extremely close combat regardless of what weapon a dwarf is holding, so it can be useful even for a dwarf with a weapon equipped. Wrestlers are much weaker than any other soldier type, but forcing powerful opponents to wrestle can exhaust them and make them easy prey for other soldiers.
Wrestler skill will be improved somewhat even while practicing with a weapon.
Recruits
Any dwarf without at least one of the above skills at Template:L level or higher will be classified as recruits. If you keep them off duty, they will train at their selected weapon until they reach Novice skill in it, at which point they will turn into one of the above weaponsdwarves. They will NOT train if the squad is ordered to 'train', somewhat confusingly, so a seperate squad for dwarfs with no combat skills at all is recommended until they drilled to novice in a combat skill.
Heroes
Once soldiers reach great Template:L level (the 11th level) in any weapon (or wrestling), they will become heroes, will be called Lord/Master/Elite, and have a different color shade. Heroes can be removed from duty regardless of skill level, but gain a Template:L from this. Note that non-weapon or wrestling skills do not make dwarf a hero.
- Exception: If a dwarf gains Great skill (or above) in a weapons skill while a civilian (usually as a Template:L), they will not become a Hero, not even when activated as military. To become a Hero, some experience over the limit must be gained while activated as a soldier. Weapon skills can only be improved as a civilian while Template:L, depending on the weapon assigned to the dwarf, or on the chance occasion that a civilian dwarf is forced into combat by enemies and wins. If the dwarf is then activated as military and gains any experience in a weapon that is at rank 11 or better, the dwarf becomes a Hero as usual.
Champion
- For information on the Champion title given to legendary soldiers in previous versions see here.
The Template:L is a noble position appointed by the Template:L (that is, you can appoint it, but you can't do so without a baron or greater Template:L being present). A champion has no special room requirements, but may make a single demand eventually. As the title of champion is now bestowed by appointment rather than merit, you may want to have your best Template:L be the champion and conduct weapon demonstrations to boost the morale of training soldiers while your toughest killers go out and fight Template:L.
Training
Once you've drafted some dwarves, you should start training them. Dwarves will perform 'Individual Training' when they have no Template:L or Template:L to follow. They will spar, or observe/teach combat demonstrations when they are following the 'Train' schedule order. There are mixed reports on whether this feature is bugged v0.31.03. Dwarves will train with whatever weapon they carry. Template:L require an archery target to train, as well as bolts (assigned in the military/ammunition window). If this is not available, they may resort to bashing each other with their Template:Ls.
Squads train in their assigned Template:L. To assign a squad, build a bed or storage building (ie. weapon rack) and turn it into a room, then use the secondary up/down selector to pick your squad and press t to tell the squad to train there. You may wish to build your barracks outside to avoid Template:L.
Duty Roster
Dwarves will get a Template:L if left on duty too long. When Template:L your squads, give them the occasional free month off, and make sure to keep the number of dwarves an order criteria requires at 50-75% of the squad's population so that dwarves can rotate in and out of duty.
Rations
You can assign what squad carries how much or little food and alcohol through the military screen's supplies tab. Make sure your dwarves have access to Template:Ls, Template:Ls and Template:Ls.
See Also: