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Difference between revisions of "v0.31 Talk:Glass"
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== Glass spiked balls are too effective == | == Glass spiked balls are too effective == | ||
− | Glass spiked balls seems to deal blunt damage if unable to penetrate armor and hence are quite useful. Too useful in my case - I want enemies to fall while dodging, but they end up dying and jamming traps... | + | Glass spiked balls seems to deal blunt damage if unable to penetrate armor and hence are quite useful. Too useful in my case - I want enemies to fall while dodging, but they end up dying and jamming traps... <small>– [[template:unsigned|unsigned]] comment by [[User:213.145.155.74|213.145.155.74]]</small> |
+ | :I suspect this is actually because of the uninitialized MAX_EDGE value... glass ends up being "randomly really sharp", and it actually does punch through the armor. What do the combat messages say? --[[Special:Contributions/70.72.155.244|70.72.155.244]] 08:15, 26 November 2010 (UTC) |
Revision as of 08:15, 26 November 2010
schroedingers glass
Hullo. I had a glitch with raw clear glass where the jeweller's workshop could not see or did not list the clear glass in bins in storage piles in the same room. It currently has cut some of each colour glass but can no longer see the raw crystal or raw clear glass, just the raw green glass. It is not forbidden, the bin is not forbidden and I have both locally made and imported raw clear and imported raw crystal. 31.16 on linux. I tried to submit a bug on the mantis page but have forgotten my password and am waiting for a reminder. sorry. cheers Lucychili
storage pile
I deleted the storage pile and they moved the bins to the other side of the room and the person with a mood is now constructing. Yay =)) Lucychili
Glass spiked balls are too effective
Glass spiked balls seems to deal blunt damage if unable to penetrate armor and hence are quite useful. Too useful in my case - I want enemies to fall while dodging, but they end up dying and jamming traps... – unsigned comment by 213.145.155.74
- I suspect this is actually because of the uninitialized MAX_EDGE value... glass ends up being "randomly really sharp", and it actually does punch through the armor. What do the combat messages say? --70.72.155.244 08:15, 26 November 2010 (UTC)